2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
23 #include "wine/test.h"
28 IDirectDraw7
*DirectDraw
= NULL
;
29 IDirectDrawSurface7
*Surface
;
30 IDirectDrawSurface7
*depth_buffer
;
31 IDirect3D7
*Direct3D
= NULL
;
32 IDirect3DDevice7
*Direct3DDevice
= NULL
;
34 IDirectDraw
*DirectDraw1
= NULL
;
35 IDirectDrawSurface
*Surface1
= NULL
;
36 IDirect3D
*Direct3D1
= NULL
;
37 IDirect3DDevice
*Direct3DDevice1
= NULL
;
38 IDirect3DExecuteBuffer
*ExecuteBuffer
= NULL
;
39 IDirect3DViewport
*Viewport
= NULL
;
41 static BOOL refdevice
= FALSE
;
43 static HRESULT (WINAPI
*pDirectDrawCreateEx
)(LPGUID
,LPVOID
*,REFIID
,LPUNKNOWN
);
45 static BOOL
color_match(D3DCOLOR c1
, D3DCOLOR c2
, BYTE max_diff
)
47 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
49 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
51 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
53 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
57 static BOOL
createObjects(void)
60 HMODULE hmod
= GetModuleHandleA("ddraw.dll");
65 if(!hmod
) return FALSE
;
66 pDirectDrawCreateEx
= (void*)GetProcAddress(hmod
, "DirectDrawCreateEx");
67 if(!pDirectDrawCreateEx
) return FALSE
;
69 hr
= pDirectDrawCreateEx(NULL
, (void **) &DirectDraw
, &IID_IDirectDraw7
, NULL
);
70 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreateEx returned: %x\n", hr
);
71 if(!DirectDraw
) goto err
;
73 wc
.lpfnWndProc
= DefWindowProc
;
74 wc
.lpszClassName
= "d3d7_test_wc";
76 window
= CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
78 hr
= IDirectDraw7_SetCooperativeLevel(DirectDraw
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
79 ok(hr
== DD_OK
, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr
);
80 if(FAILED(hr
)) goto err
;
81 hr
= IDirectDraw7_SetDisplayMode(DirectDraw
, 640, 480, 32, 0, 0);
83 /* 24 bit is fine too */
84 hr
= IDirectDraw7_SetDisplayMode(DirectDraw
, 640, 480, 24, 0, 0);
87 ok(hr
== DD_OK
|| hr
== DDERR_UNSUPPORTED
, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr
);
89 /* use trace, the caller calls skip() */
90 trace("SetDisplayMode failed\n");
94 hr
= IDirectDraw7_QueryInterface(DirectDraw
, &IID_IDirect3D7
, (void**) &Direct3D
);
95 if (hr
== E_NOINTERFACE
) goto err
;
96 ok(hr
==DD_OK
, "QueryInterface returned: %08x\n", hr
);
98 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
99 * than hardware implementations. Request single buffering, that seems to work everywhere
101 memset(&ddsd
, 0, sizeof(ddsd
));
102 ddsd
.dwSize
= sizeof(ddsd
);
103 ddsd
.dwFlags
= DDSD_CAPS
;
104 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
105 ddsd
.dwBackBufferCount
= 1;
106 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &Surface
, NULL
);
107 if(FAILED(hr
)) goto err
;
109 memset(&ddsd
, 0, sizeof(ddsd
));
110 ddsd
.dwSize
= sizeof(ddsd
);
111 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
;
112 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_ZBUFFER
;
113 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
114 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_ZBUFFER
;
115 U1(U4(ddsd
).ddpfPixelFormat
).dwZBufferBitDepth
= 32;
116 U3(U4(ddsd
).ddpfPixelFormat
).dwZBitMask
= 0x00ffffff;
119 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &depth_buffer
, NULL
);
120 ok(SUCCEEDED(hr
), "CreateSurface failed, hr %#x.\n", hr
);
121 if (FAILED(hr
)) goto err
;
123 hr
= IDirectDrawSurface_AddAttachedSurface(Surface
, depth_buffer
);
124 ok(SUCCEEDED(hr
), "AddAttachedSurface failed, hr %#x.\n", hr
);
125 if (FAILED(hr
)) goto err
;
127 hr
= IDirect3D7_CreateDevice(Direct3D
, &IID_IDirect3DTnLHalDevice
, Surface
, &Direct3DDevice
);
130 trace("Creating a TnLHal Device failed, trying HAL\n");
131 hr
= IDirect3D7_CreateDevice(Direct3D
, &IID_IDirect3DHALDevice
, Surface
, &Direct3DDevice
);
134 trace("Creating a HAL device failed, trying Ref\n");
135 hr
= IDirect3D7_CreateDevice(Direct3D
, &IID_IDirect3DRefDevice
, Surface
, &Direct3DDevice
);
140 if(!Direct3DDevice
) goto err
;
144 if(DirectDraw
) IDirectDraw7_Release(DirectDraw
);
145 if (depth_buffer
) IDirectDrawSurface7_Release(depth_buffer
);
146 if(Surface
) IDirectDrawSurface7_Release(Surface
);
147 if(Direct3D
) IDirect3D7_Release(Direct3D
);
148 if(Direct3DDevice
) IDirect3DDevice7_Release(Direct3DDevice
);
149 if(window
) DestroyWindow(window
);
153 static void releaseObjects(void)
155 IDirect3DDevice7_Release(Direct3DDevice
);
156 IDirect3D7_Release(Direct3D
);
157 IDirectDrawSurface7_Release(depth_buffer
);
158 IDirectDrawSurface7_Release(Surface
);
159 IDirectDraw7_Release(DirectDraw
);
160 DestroyWindow(window
);
163 static DWORD
getPixelColor(IDirect3DDevice7
*device
, UINT x
, UINT y
)
168 RECT rectToLock
= {x
, y
, x
+1, y
+1};
169 IDirectDrawSurface7
*surf
= NULL
;
171 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
172 * to an offscreen surface and lock it instead of the front buffer
174 memset(&ddsd
, 0, sizeof(ddsd
));
175 ddsd
.dwSize
= sizeof(ddsd
);
176 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
177 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
180 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
181 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &surf
, NULL
);
182 ok(hr
== DD_OK
, "IDirectDraw7_CreateSurface failed with %08x\n", hr
);
185 trace("cannot create helper surface\n");
189 memset(&ddsd
, 0, sizeof(ddsd
));
190 ddsd
.dwSize
= sizeof(ddsd
);
191 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
193 hr
= IDirectDrawSurface_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
194 ok(hr
== DD_OK
, "IDirectDrawSurface7_BltFast returned %08x\n", hr
);
197 trace("Cannot blit\n");
202 hr
= IDirectDrawSurface7_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
205 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
210 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
211 * really important for these tests
213 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
214 hr
= IDirectDrawSurface7_Unlock(surf
, NULL
);
217 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
221 IDirectDrawSurface7_Release(surf
);
226 * Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug?
227 * This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering.
229 static void set_the_same_viewport_again(IDirect3DDevice7
*device
)
231 D3DVIEWPORT7 vp
= {0};
233 hr
= IDirect3DDevice7_GetViewport(device
,&vp
);
234 ok(hr
== D3D_OK
&& vp
.dwWidth
== 640 && vp
.dwHeight
== 480, "IDirect3DDevice7_SetViewport returned %08x\n", hr
);
235 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
236 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetViewport returned %08x\n", hr
);
259 static void lighting_test(IDirect3DDevice7
*device
)
262 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
263 DWORD nfvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_NORMAL
;
266 float mat
[16] = { 1.0f
, 0.0f
, 0.0f
, 0.0f
,
267 0.0f
, 1.0f
, 0.0f
, 0.0f
,
268 0.0f
, 0.0f
, 1.0f
, 0.0f
,
269 0.0f
, 0.0f
, 0.0f
, 1.0f
};
271 struct vertex unlitquad
[] =
273 {-1.0f
, -1.0f
, 0.1f
, 0xffff0000},
274 {-1.0f
, 0.0f
, 0.1f
, 0xffff0000},
275 { 0.0f
, 0.0f
, 0.1f
, 0xffff0000},
276 { 0.0f
, -1.0f
, 0.1f
, 0xffff0000},
278 struct vertex litquad
[] =
280 {-1.0f
, 0.0f
, 0.1f
, 0xff00ff00},
281 {-1.0f
, 1.0f
, 0.1f
, 0xff00ff00},
282 { 0.0f
, 1.0f
, 0.1f
, 0xff00ff00},
283 { 0.0f
, 0.0f
, 0.1f
, 0xff00ff00},
285 struct nvertex unlitnquad
[] =
287 { 0.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
288 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
289 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
290 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
292 struct nvertex litnquad
[] =
294 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
295 { 0.0f
, 1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
296 { 1.0f
, 1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
297 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
299 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
301 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0, 0);
302 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
304 /* Setup some states that may cause issues */
305 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*) mat
);
306 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
307 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_VIEW
, (D3DMATRIX
*)mat
);
308 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
309 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_PROJECTION
, (D3DMATRIX
*) mat
);
310 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
311 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
312 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
313 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZENABLE
, FALSE
);
314 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
315 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
316 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
317 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_STENCILENABLE
, FALSE
);
318 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
319 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHATESTENABLE
, FALSE
);
320 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
321 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
322 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
323 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
);
324 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr
);
326 hr
= IDirect3DDevice7_BeginScene(device
);
327 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
330 /* No lights are defined... That means, lit vertices should be entirely black */
331 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
332 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
333 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, fvf
, unlitquad
, 4 /* NumVerts */,
334 Indices
, 6 /* Indexcount */, 0 /* flags */);
335 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
337 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, TRUE
);
338 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
339 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, fvf
, litquad
, 4 /* NumVerts */,
340 Indices
, 6 /* Indexcount */, 0 /* flags */);
341 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
343 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
344 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
345 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, nfvf
, unlitnquad
, 4 /* NumVerts */,
346 Indices
, 6 /* Indexcount */, 0 /* flags */);
347 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
349 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, TRUE
);
350 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
351 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, nfvf
, litnquad
, 4 /* NumVerts */,
352 Indices
, 6 /* Indexcount */, 0 /* flags */);
353 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
355 IDirect3DDevice7_EndScene(device
);
356 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed with %08x\n", hr
);
359 color
= getPixelColor(device
, 160, 360); /* lower left quad - unlit without normals */
360 ok(color
== 0x00ff0000, "Unlit quad without normals has color %08x\n", color
);
361 color
= getPixelColor(device
, 160, 120); /* upper left quad - lit without normals */
362 ok(color
== 0x00000000, "Lit quad without normals has color %08x\n", color
);
363 color
= getPixelColor(device
, 480, 360); /* lower left quad - unlit width normals */
364 ok(color
== 0x000000ff, "Unlit quad width normals has color %08x\n", color
);
365 color
= getPixelColor(device
, 480, 120); /* upper left quad - lit width normals */
366 ok(color
== 0x00000000, "Lit quad width normals has color %08x\n", color
);
368 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
369 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
372 static void clear_test(IDirect3DDevice7
*device
)
374 /* Tests the correctness of clearing parameters */
380 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0, 0);
381 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
383 /* Positive x, negative y */
385 U2(rect
[0]).y1
= 480;
386 U3(rect
[0]).x2
= 320;
387 U4(rect
[0]).y2
= 240;
389 /* Positive x, positive y */
392 U3(rect
[1]).x2
= 320;
393 U4(rect
[1]).y2
= 240;
394 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
395 * is ignored, the positive is still cleared afterwards
397 hr
= IDirect3DDevice7_Clear(device
, 2, rect
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
398 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
400 /* negative x, negative y */
401 U1(rect_negneg
).x1
= 640;
402 U2(rect_negneg
).y1
= 240;
403 U3(rect_negneg
).x2
= 320;
404 U4(rect_negneg
).y2
= 0;
405 hr
= IDirect3DDevice7_Clear(device
, 1, &rect_negneg
, D3DCLEAR_TARGET
, 0xff00ff00, 0.0, 0);
406 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
408 color
= getPixelColor(device
, 160, 360); /* lower left quad */
409 ok(color
== 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color
);
410 color
= getPixelColor(device
, 160, 120); /* upper left quad */
411 ok(color
== 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color
);
412 color
= getPixelColor(device
, 480, 360); /* lower right quad */
413 ok(color
== 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color
);
414 color
= getPixelColor(device
, 480, 120); /* upper right quad */
415 ok(color
== 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color
);
430 static void fog_test(IDirect3DDevice7
*device
)
434 float start
= 0.0, end
= 1.0;
437 /* Gets full z based fog with linear fog, no fog with specular color */
438 struct sVertex unstransformed_1
[] = {
439 {-1, -1, 0.1f
, 0xFFFF0000, 0xFF000000 },
440 {-1, 0, 0.1f
, 0xFFFF0000, 0xFF000000 },
441 { 0, 0, 0.1f
, 0xFFFF0000, 0xFF000000 },
442 { 0, -1, 0.1f
, 0xFFFF0000, 0xFF000000 },
444 /* Ok, I am too lazy to deal with transform matrices */
445 struct sVertex unstransformed_2
[] = {
446 {-1, 0, 1.0f
, 0xFFFF0000, 0xFF000000 },
447 {-1, 1, 1.0f
, 0xFFFF0000, 0xFF000000 },
448 { 0, 1, 1.0f
, 0xFFFF0000, 0xFF000000 },
449 { 0, 0, 1.0f
, 0xFFFF0000, 0xFF000000 },
451 /* Untransformed ones. Give them a different diffuse color to make the test look
452 * nicer. It also makes making sure that they are drawn correctly easier.
454 struct sVertexT transformed_1
[] = {
455 {320, 0, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
456 {640, 0, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
457 {640, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
458 {320, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
460 struct sVertexT transformed_2
[] = {
461 {320, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
462 {640, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
463 {640, 480, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
464 {320, 480, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
466 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
468 memset(&caps
, 0, sizeof(caps
));
469 hr
= IDirect3DDevice7_GetCaps(device
, &caps
);
470 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetCaps returned %08x\n", hr
);
471 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
472 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear returned %08x\n", hr
);
474 /* Setup initial states: No lighting, fog on, fog color */
475 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
476 ok(hr
== D3D_OK
, "Turning off lighting returned %08x\n", hr
);
477 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, TRUE
);
478 ok(hr
== D3D_OK
, "Turning on fog calculations returned %08x\n", hr
);
479 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGCOLOR
, 0xFF00FF00 /* A nice green */);
480 ok(hr
== D3D_OK
, "Turning on fog calculations returned %08x\n", hr
);
482 /* First test: Both table fog and vertex fog off */
483 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_NONE
);
484 ok(hr
== D3D_OK
, "Turning off table fog returned %08x\n", hr
);
485 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_NONE
);
486 ok(hr
== D3D_OK
, "Turning off table fog returned %08x\n", hr
);
488 /* Start = 0, end = 1. Should be default, but set them */
489 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGSTART
, *((DWORD
*) &start
));
490 ok(hr
== D3D_OK
, "Setting fog start returned %08x\n", hr
);
491 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGEND
, *((DWORD
*) &end
));
492 ok(hr
== D3D_OK
, "Setting fog start returned %08x\n", hr
);
494 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
)
496 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
497 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
498 unstransformed_1
, 4, Indices
, 6, 0);
499 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
501 /* That makes it use the Z value */
502 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_LINEAR
);
503 ok(hr
== D3D_OK
, "Turning off table fog returned %08x\n", hr
);
504 /* Untransformed, vertex fog != none (or table fog != none):
505 * Use the Z value as input into the equation
507 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
508 unstransformed_2
, 4, Indices
, 6, 0);
509 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
511 /* transformed verts */
512 ok( hr
== D3D_OK
, "SetFVF returned %08x\n", hr
);
513 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
514 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
515 transformed_1
, 4, Indices
, 6, 0);
516 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
518 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_LINEAR
);
519 ok( hr
== D3D_OK
, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr
);
520 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
523 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
524 transformed_2
, 4, Indices
, 6, 0);
525 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
527 hr
= IDirect3DDevice7_EndScene(device
);
528 ok(hr
== D3D_OK
, "EndScene returned %08x\n", hr
);
532 ok(FALSE
, "BeginScene failed\n");
535 color
= getPixelColor(device
, 160, 360);
536 ok(color
== 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color
);
537 color
= getPixelColor(device
, 160, 120);
538 ok(color
== 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color
);
539 color
= getPixelColor(device
, 480, 120);
540 ok(color
== 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color
);
541 if(caps
.dpcTriCaps
.dwRasterCaps
& D3DPRASTERCAPS_FOGTABLE
)
543 color
= getPixelColor(device
, 480, 360);
544 ok(color
== 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color
);
548 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
549 * The settings above result in no fogging with vertex fog
551 color
= getPixelColor(device
, 480, 120);
552 ok(color
== 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color
);
553 trace("Info: Table fog not supported by this device\n");
556 /* Turn off the fog master switch to avoid confusing other tests */
557 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
558 ok(hr
== D3D_OK
, "Turning off fog calculations returned %08x\n", hr
);
561 static void blt_test(IDirect3DDevice7
*device
)
563 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
567 memset(&ddsd
, 0, sizeof(ddsd
));
568 ddsd
.dwSize
= sizeof(ddsd
);
569 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
570 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
573 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
574 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
575 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
577 /* Offscreen blits with the same source as destination */
580 RECT src_rect
, dst_rect
;
582 /* Blit the whole surface to itself */
583 hr
= IDirectDrawSurface_Blt(offscreen
, NULL
, offscreen
, NULL
, 0, NULL
);
584 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
586 /* Overlapped blit */
587 dst_rect
.left
= 0; dst_rect
.right
= 480;
588 dst_rect
.top
= 0; dst_rect
.bottom
= 480;
589 src_rect
.left
= 160; src_rect
.right
= 640;
590 src_rect
.top
= 0; src_rect
.bottom
= 480;
591 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, offscreen
, &src_rect
, 0, NULL
);
592 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
594 /* Overlapped blit, flip-y through source rectangle (not allowed) */
595 dst_rect
.left
= 0; dst_rect
.right
= 480;
596 dst_rect
.top
= 0; dst_rect
.bottom
= 480;
597 src_rect
.left
= 160; src_rect
.right
= 640;
598 src_rect
.top
= 480; src_rect
.bottom
= 0;
599 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, offscreen
, &src_rect
, 0, NULL
);
600 ok(hr
== DDERR_INVALIDRECT
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
602 /* Overlapped blit, with shrinking in x */
603 dst_rect
.left
= 0; dst_rect
.right
= 480;
604 dst_rect
.top
= 0; dst_rect
.bottom
= 480;
605 src_rect
.left
= 160; src_rect
.right
= 480;
606 src_rect
.top
= 0; src_rect
.bottom
= 480;
607 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, offscreen
, &src_rect
, 0, NULL
);
608 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
611 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
612 ok(hr
== D3D_OK
, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr
);
614 /* backbuffer ==> texture blits */
615 if(SUCCEEDED(hr
) && offscreen
)
617 RECT src_rect
, dst_rect
;
619 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
620 hr
= IDirectDrawSurface_Blt(offscreen
, NULL
, backbuffer
, NULL
, 0, NULL
);
621 ok(hr
== DD_OK
, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr
);
623 /* backbuffer ==> texture, full surface blits, no scaling */
624 dst_rect
.left
= 0; dst_rect
.right
= 640;
625 dst_rect
.top
= 0; dst_rect
.bottom
= 480;
626 src_rect
.left
= 0; src_rect
.right
= 640;
627 src_rect
.top
= 0; src_rect
.bottom
= 480;
628 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
629 ok(hr
== DD_OK
, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr
);
631 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
632 dst_rect
.left
= 0; dst_rect
.right
= 640;
633 dst_rect
.top
= 480; dst_rect
.top
= 0;
634 src_rect
.left
= 0; src_rect
.right
= 640;
635 src_rect
.top
= 0; src_rect
.bottom
= 480;
636 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
637 ok(hr
== DD_OK
, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr
);
639 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
640 dst_rect
.left
= 640; dst_rect
.right
= 0;
641 dst_rect
.top
= 0; dst_rect
.top
= 480;
642 src_rect
.left
= 0; src_rect
.right
= 640;
643 src_rect
.top
= 0; src_rect
.bottom
= 480;
644 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
645 ok(hr
== DDERR_INVALIDRECT
, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr
);
647 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
648 dst_rect
.left
= 0; dst_rect
.right
= 640;
649 dst_rect
.top
= 0; dst_rect
.top
= 480;
650 src_rect
.left
= 0; src_rect
.right
= 640;
651 src_rect
.top
= 480; src_rect
.bottom
= 0;
652 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
653 ok(hr
== DDERR_INVALIDRECT
, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr
);
655 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
656 dst_rect
.left
= 0; dst_rect
.right
= 640;
657 dst_rect
.top
= 0; dst_rect
.top
= 480;
658 src_rect
.left
= 640; src_rect
.right
= 0;
659 src_rect
.top
= 0; src_rect
.bottom
= 480;
660 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
661 ok(hr
== DDERR_INVALIDRECT
, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr
);
664 if(offscreen
) IDirectDrawSurface7_Release(offscreen
);
665 if(backbuffer
) IDirectDrawSurface7_Release(backbuffer
);
668 static void offscreen_test(IDirect3DDevice7
*device
)
671 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
675 static const float quad
[][5] = {
676 {-0.5f
, -0.5f
, 0.1f
, 0.0f
, 0.0f
},
677 {-0.5f
, 0.5f
, 0.1f
, 0.0f
, 1.0f
},
678 { 0.5f
, -0.5f
, 0.1f
, 1.0f
, 0.0f
},
679 { 0.5f
, 0.5f
, 0.1f
, 1.0f
, 1.0f
},
682 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
683 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
685 memset(&ddsd
, 0, sizeof(ddsd
));
686 ddsd
.dwSize
= sizeof(ddsd
);
687 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
688 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
691 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
692 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
693 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
698 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
699 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
704 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
705 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
706 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
707 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
708 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MINFILTER
, D3DFILTER_NEAREST
);
709 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr
);
710 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MAGFILTER
, D3DFILTER_NEAREST
);
711 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr
);
712 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
713 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr
);
716 win_skip("Tests would crash on W2K with a refdevice\n");
720 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
) {
721 hr
= IDirect3DDevice7_SetRenderTarget(device
, offscreen
, 0);
722 ok(hr
== D3D_OK
, "SetRenderTarget failed, hr = %08x\n", hr
);
723 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
724 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
726 /* Draw without textures - Should result in a white quad */
727 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, quad
, 4, 0);
728 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
730 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
731 ok(hr
== D3D_OK
, "SetRenderTarget failed, hr = %08x\n", hr
);
732 set_the_same_viewport_again(device
);
734 hr
= IDirect3DDevice7_SetTexture(device
, 0, offscreen
);
735 ok(hr
== D3D_OK
, "SetTexture failed, %08x\n", hr
);
737 /* This time with the texture */
738 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, quad
, 4, 0);
739 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
741 IDirect3DDevice7_EndScene(device
);
744 /* Center quad - should be white */
745 color
= getPixelColor(device
, 320, 240);
746 ok(color
== 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color
);
747 /* Some quad in the cleared part of the texture */
748 color
= getPixelColor(device
, 170, 240);
749 ok(color
== 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color
);
750 /* Part of the originally cleared back buffer */
751 color
= getPixelColor(device
, 10, 10);
752 ok(color
== 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color
);
754 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
755 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
756 * the offscreen rendering mode this test would succeed or fail
758 color
= getPixelColor(device
, 10, 470);
759 ok(color
== 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color
);
763 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
764 ok(SUCCEEDED(hr
), "IDirect3DDevice7_SetTexture returned %#x.\n", hr
);
768 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
769 ok(SUCCEEDED(hr
), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr
);
770 IDirectDrawSurface7_Release(backbuffer
);
773 IDirectDrawSurface7_Release(offscreen
);
777 static void alpha_test(IDirect3DDevice7
*device
)
780 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
781 DWORD color
, red
, green
, blue
;
784 struct vertex quad1
[] =
786 {-1.0f
, -1.0f
, 0.1f
, 0x4000ff00},
787 {-1.0f
, 0.0f
, 0.1f
, 0x4000ff00},
788 { 1.0f
, -1.0f
, 0.1f
, 0x4000ff00},
789 { 1.0f
, 0.0f
, 0.1f
, 0x4000ff00},
791 struct vertex quad2
[] =
793 {-1.0f
, 0.0f
, 0.1f
, 0xc00000ff},
794 {-1.0f
, 1.0f
, 0.1f
, 0xc00000ff},
795 { 1.0f
, 0.0f
, 0.1f
, 0xc00000ff},
796 { 1.0f
, 1.0f
, 0.1f
, 0xc00000ff},
798 static const float composite_quad
[][5] = {
799 { 0.0f
, -1.0f
, 0.1f
, 0.0f
, 1.0f
},
800 { 0.0f
, 1.0f
, 0.1f
, 0.0f
, 0.0f
},
801 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
},
802 { 1.0f
, 1.0f
, 0.1f
, 1.0f
, 0.0f
},
805 /* Clear the render target with alpha = 0.5 */
806 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x80ff0000, 0.0, 0);
807 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
809 memset(&ddsd
, 0, sizeof(ddsd
));
810 ddsd
.dwSize
= sizeof(ddsd
);
811 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
| DDSD_PIXELFORMAT
;
814 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
815 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
816 U1(U4(ddsd
).ddpfPixelFormat
).dwRGBBitCount
= 32;
817 U2(U4(ddsd
).ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
818 U3(U4(ddsd
).ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
819 U4(U4(ddsd
).ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
820 U5(U4(ddsd
).ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
821 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
822 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
826 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
827 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
832 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
833 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
834 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
835 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
836 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MINFILTER
, D3DFILTER_NEAREST
);
837 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr
);
838 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MAGFILTER
, D3DFILTER_NEAREST
);
839 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr
);
841 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
);
842 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
845 win_skip("Tests would crash on W2K with a refdevice\n");
849 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
) {
851 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
852 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
855 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
856 * They give essentially ZERO and ONE blend factors
858 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
);
859 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
860 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
861 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
862 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
863 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
865 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_DESTALPHA
);
866 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
867 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVDESTALPHA
);
868 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
869 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
870 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
872 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
873 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
874 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
875 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
878 hr
= IDirect3DDevice7_SetRenderTarget(device
, offscreen
, 0);
879 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
880 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x80ff0000, 0.0, 0);
881 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
883 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
);
884 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
885 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
886 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
887 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
888 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
890 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_DESTALPHA
);
891 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
892 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVDESTALPHA
);
893 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
894 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
895 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
897 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
898 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
899 set_the_same_viewport_again(device
);
901 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
902 * Disable alpha blending for the final composition
904 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
905 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
907 hr
= IDirect3DDevice7_SetTexture(device
, 0, offscreen
);
908 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr
);
909 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, composite_quad
, 4, 0);
910 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
911 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
912 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr
);
914 hr
= IDirect3DDevice7_EndScene(device
);
915 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr
);
918 color
= getPixelColor(device
, 160, 360);
919 red
= (color
& 0x00ff0000) >> 16;
920 green
= (color
& 0x0000ff00) >> 8;
921 blue
= (color
& 0x000000ff);
922 ok(red
>= 0xbe && red
<= 0xc0 && green
>= 0x39 && green
<= 0x41 && blue
== 0x00,
923 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color
);
925 color
= getPixelColor(device
, 160, 120);
926 red
= (color
& 0x00ff0000) >> 16;
927 green
= (color
& 0x0000ff00) >> 8;
928 blue
= (color
& 0x000000ff);
929 ok(red
== 0x00 && green
== 0x00 && blue
>= 0xfe && blue
<= 0xff ,
930 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color
);
932 color
= getPixelColor(device
, 480, 360);
933 red
= (color
& 0x00ff0000) >> 16;
934 green
= (color
& 0x0000ff00) >> 8;
935 blue
= (color
& 0x000000ff);
936 ok(red
>= 0xbe && red
<= 0xc0 && green
>= 0x39 && green
<= 0x41 && blue
== 0x00,
937 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color
);
939 color
= getPixelColor(device
, 480, 120);
940 red
= (color
& 0x00ff0000) >> 16;
941 green
= (color
& 0x0000ff00) >> 8;
942 blue
= (color
& 0x000000ff);
943 ok(red
>= 0x7e && red
<= 0x81 && green
== 0x00 && blue
>= 0x7e && blue
<= 0x81,
944 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color
);
947 if(offscreen
) IDirectDrawSurface7_Release(offscreen
);
948 if(backbuffer
) IDirectDrawSurface7_Release(backbuffer
);
951 static void rhw_zero_test(IDirect3DDevice7
*device
)
953 /* Test if it will render a quad correctly when vertex rhw = 0 */
963 {0, 100, 0, 0, 0xffffffff},
964 {0, 0, 0, 0, 0xffffffff},
965 {100, 100, 0, 0, 0xffffffff},
966 {100, 0, 0, 0, 0xffffffff},
970 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0, 0.0, 0);
971 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
973 hr
= IDirect3DDevice7_BeginScene(device
);
974 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
977 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
978 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
980 hr
= IDirect3DDevice7_EndScene(device
);
981 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr
);
984 color
= getPixelColor(device
, 5, 5);
985 ok(color
== 0xffffff ||
986 broken(color
== 0), /* VMware */
987 "Got color %08x, expected 00ffffff\n", color
);
989 color
= getPixelColor(device
, 105, 105);
990 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
993 static BOOL
D3D1_createObjects(void)
998 D3DEXECUTEBUFFERDESC exdesc
;
1001 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1002 hr
= DirectDrawCreate(NULL
, &DirectDraw1
, NULL
);
1004 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
1009 wc
.lpfnWndProc
= DefWindowProc
;
1010 wc
.lpszClassName
= "texturemapblend_test_wc";
1012 window
= CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1014 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
1015 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
1020 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
1022 /* 24 bit is fine too */
1023 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
1025 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
1030 hr
= IDirectDraw_QueryInterface(DirectDraw1
, &IID_IDirect3D
, (void**) &Direct3D1
);
1031 ok(hr
==DD_OK
, "QueryInterface returned: %x\n", hr
);
1036 memset(&ddsd
, 0, sizeof(ddsd
));
1037 ddsd
.dwSize
= sizeof(ddsd
);
1038 ddsd
.dwFlags
= DDSD_CAPS
;
1039 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
1040 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Surface1
, NULL
);
1041 ok(hr
==DD_OK
, "CreateSurface returned: %x\n", hr
);
1046 hr
= IDirectDrawSurface_QueryInterface(Surface1
, &IID_IDirect3DHALDevice
, (void **) &Direct3DDevice1
);
1048 trace("Creating a HAL device failed, trying Ref\n");
1049 hr
= IDirectDrawSurface_QueryInterface(Surface1
, &IID_IDirect3DRefDevice
, (void **) &Direct3DDevice1
);
1051 ok(hr
==D3D_OK
, "Creating 3D device returned: %x\n", hr
);
1056 hr
= IDirect3D_CreateViewport(Direct3D1
, &Viewport
, NULL
);
1057 ok(hr
== D3D_OK
, "IDirect3D_CreateViewport failed: %08x\n", hr
);
1062 hr
= IDirect3DViewport_Initialize(Viewport
, Direct3D1
);
1063 ok(hr
== D3D_OK
|| hr
== DDERR_ALREADYINITIALIZED
, "IDirect3DViewport_Initialize returned %08x\n", hr
);
1064 hr
= IDirect3DDevice_AddViewport(Direct3DDevice1
, Viewport
);
1065 ok(hr
== D3D_OK
, "IDirect3DDevice_AddViewport returned %08x\n", hr
);
1066 vp_data
.dwSize
= sizeof(vp_data
);
1069 vp_data
.dwWidth
= 640;
1070 vp_data
.dwHeight
= 480;
1071 vp_data
.dvScaleX
= 1;
1072 vp_data
.dvScaleY
= 1;
1073 vp_data
.dvMaxX
= 640;
1074 vp_data
.dvMaxY
= 480;
1077 hr
= IDirect3DViewport_SetViewport(Viewport
, &vp_data
);
1078 ok(hr
== D3D_OK
, "IDirect3DViewport_SetViewport returned %08x\n", hr
);
1080 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1081 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1082 exdesc
.dwFlags
= D3DDEB_BUFSIZE
| D3DDEB_CAPS
;
1083 exdesc
.dwBufferSize
= 512;
1084 exdesc
.dwCaps
= D3DDEBCAPS_SYSTEMMEMORY
;
1085 hr
= IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1
, &exdesc
, &ExecuteBuffer
, NULL
);
1086 ok(hr
== D3D_OK
, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr
);
1094 static void D3D1_releaseObjects(void)
1096 if(ExecuteBuffer
) IDirect3DExecuteBuffer_Release(ExecuteBuffer
);
1097 if(Surface1
) IDirectDrawSurface_Release(Surface1
);
1098 if(Viewport
) IDirect3DViewport_Release(Viewport
);
1099 if(Direct3DDevice1
) IDirect3DDevice_Release(Direct3DDevice1
);
1100 if(Direct3D1
) IDirect3D_Release(Direct3D1
);
1101 if(DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
1102 if(window
) DestroyWindow(window
);
1105 static DWORD
D3D1_getPixelColor(IDirectDraw
*DirectDraw1
, IDirectDrawSurface
*Surface
, UINT x
, UINT y
)
1110 RECT rectToLock
= {x
, y
, x
+1, y
+1};
1111 IDirectDrawSurface
*surf
= NULL
;
1113 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1114 * to an offscreen surface and lock it instead of the front buffer
1116 memset(&ddsd
, 0, sizeof(ddsd
));
1117 ddsd
.dwSize
= sizeof(ddsd
);
1118 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1119 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
1121 ddsd
.dwHeight
= 480;
1122 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
1123 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &surf
, NULL
);
1124 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface failed with %08x\n", hr
);
1127 trace("cannot create helper surface\n");
1131 memset(&ddsd
, 0, sizeof(ddsd
));
1132 ddsd
.dwSize
= sizeof(ddsd
);
1133 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1135 hr
= IDirectDrawSurface_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
1136 ok(hr
== DD_OK
, "IDirectDrawSurface_BltFast returned %08x\n", hr
);
1139 trace("Cannot blit\n");
1144 hr
= IDirectDrawSurface_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
1147 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
1152 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1153 * really important for these tests
1155 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
1156 hr
= IDirectDrawSurface_Unlock(surf
, NULL
);
1159 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
1163 IDirectDrawSurface_Release(surf
);
1167 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1168 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1169 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1170 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1171 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1173 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1174 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1175 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1176 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1178 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1179 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1180 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1181 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1182 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1183 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1184 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1185 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1186 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1187 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1188 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1190 #define EXEBUF_END(ptr) do {\
1191 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1192 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1193 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1194 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1196 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1197 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1198 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1199 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1200 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1201 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1202 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1203 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1204 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1205 ptr = ((D3DTRIANGLE*)ptr)+1;\
1206 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1207 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1208 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1209 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1210 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1213 static HRESULT CALLBACK
TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD
, LPVOID lpContext
)
1215 if (lpDDSD
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
) {
1216 *(BOOL
*)lpContext
= TRUE
;
1219 return DDENUMRET_OK
;
1222 static void D3D1_TextureMapBlendTest(void)
1226 D3DEXECUTEBUFFERDESC exdesc
;
1227 D3DEXECUTEDATA exdata
;
1229 RECT rect
= { 0, 0, 64, 128 };
1230 DWORD color
, red
, blue
, green
;
1231 void *exe_buffer_ptr
;
1233 D3DTEXTUREHANDLE htex
;
1235 IDirectDrawSurface
*TexSurface
= NULL
;
1236 IDirect3DTexture
*Texture
= NULL
;
1237 IDirectDrawPalette
*Palette
= NULL
;
1238 PALETTEENTRY table1
[256];
1239 BOOL p8_textures_supported
= FALSE
;
1249 {0.0f
, 0.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 0.0f
, 0.0f
},
1250 {640.0f
, 0.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 1.0f
, 0.0f
},
1251 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 1.0f
, 1.0f
},
1252 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 0.0f
, 1.0f
},
1253 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 0.0f
, 0.0f
},
1254 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 1.0f
, 0.0f
},
1255 {640.0f
, 480.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 1.0f
, 1.0f
},
1256 {0.0f
, 480.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 0.0f
, 1.0f
}
1259 {0.0f
, 0.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 0.0f
, 0.0f
},
1260 {640.0f
, 0.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 1.0f
, 0.0f
},
1261 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 1.0f
, 1.0f
},
1262 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 0.0f
, 1.0f
},
1263 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 0.0f
, 0.0f
},
1264 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 1.0f
, 0.0f
},
1265 {640.0f
, 480.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 1.0f
, 1.0f
},
1266 {0.0f
, 480.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 0.0f
, 1.0f
}
1269 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1270 memset (&ddsd
, 0, sizeof (ddsd
));
1271 ddsd
.dwSize
= sizeof (ddsd
);
1272 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1273 ddsd
.dwHeight
= 128;
1275 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1276 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1277 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
1278 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1279 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1280 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1281 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1282 U5(ddsd
.ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
1283 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1284 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1286 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1290 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1292 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1294 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1298 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1299 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1300 U5(ddbltfx
).dwFillColor
= 0;
1301 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1302 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1304 U5(ddbltfx
).dwFillColor
= 0xff0000ff;
1305 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1306 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1307 U5(ddbltfx
).dwFillColor
= 0x800000ff;
1308 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1309 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1311 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1312 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1313 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1314 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1316 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1320 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1322 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1324 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1326 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr
);
1327 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
, exe_buffer_ptr
);
1328 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE
, FALSE
, exe_buffer_ptr
);
1329 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE
, FALSE
, exe_buffer_ptr
);
1330 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE
, FALSE
, exe_buffer_ptr
);
1331 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG
, D3DFILTER_NEAREST
, exe_buffer_ptr
);
1332 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN
, D3DFILTER_NEAREST
, exe_buffer_ptr
);
1333 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE
, D3DFILL_SOLID
, exe_buffer_ptr
);
1334 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
, exe_buffer_ptr
);
1335 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
, exe_buffer_ptr
);
1336 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1337 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND
, D3DTBLEND_MODULATE
, exe_buffer_ptr
);
1338 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1339 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1340 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1342 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1343 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1345 EXEBUF_END(exe_buffer_ptr
);
1347 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1349 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1351 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1354 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1355 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1356 exdata
.dwVertexCount
= 8;
1357 exdata
.dwInstructionOffset
= 256;
1358 exdata
.dwInstructionLength
= exe_length
;
1359 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1360 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1362 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1363 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1365 if (SUCCEEDED(hr
)) {
1366 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1367 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1368 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1369 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1372 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1373 red
= (color
& 0x00ff0000) >> 16;
1374 green
= (color
& 0x0000ff00) >> 8;
1375 blue
= (color
& 0x000000ff);
1376 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1378 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1379 red
= (color
& 0x00ff0000) >> 16;
1380 green
= (color
& 0x0000ff00) >> 8;
1381 blue
= (color
& 0x000000ff);
1382 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1384 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1385 red
= (color
& 0x00ff0000) >> 16;
1386 green
= (color
& 0x0000ff00) >> 8;
1387 blue
= (color
& 0x000000ff);
1388 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1390 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1391 red
= (color
& 0x00ff0000) >> 16;
1392 green
= (color
& 0x0000ff00) >> 8;
1393 blue
= (color
& 0x000000ff);
1394 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1396 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1397 if(Texture
) IDirect3DTexture_Release(Texture
);
1399 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1402 memset (&ddsd
, 0, sizeof (ddsd
));
1403 ddsd
.dwSize
= sizeof (ddsd
);
1404 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1405 ddsd
.dwHeight
= 128;
1407 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1408 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1409 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
1410 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1411 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1412 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1413 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1415 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1416 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1418 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1422 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1424 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1426 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1430 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1431 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1432 U5(ddbltfx
).dwFillColor
= 0;
1433 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1434 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1436 U5(ddbltfx
).dwFillColor
= 0xff0000ff;
1437 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1438 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1439 U5(ddbltfx
).dwFillColor
= 0x800000ff;
1440 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1441 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1443 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1444 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1445 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1446 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1448 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1452 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1454 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1456 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1458 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr
);
1459 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1460 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1461 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1463 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1464 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1466 EXEBUF_END(exe_buffer_ptr
);
1468 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1470 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1472 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1475 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1476 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1477 exdata
.dwVertexCount
= 8;
1478 exdata
.dwInstructionOffset
= 256;
1479 exdata
.dwInstructionLength
= exe_length
;
1480 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1481 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1483 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1484 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1486 if (SUCCEEDED(hr
)) {
1487 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1488 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1489 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1490 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1493 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1494 red
= (color
& 0x00ff0000) >> 16;
1495 green
= (color
& 0x0000ff00) >> 8;
1496 blue
= (color
& 0x000000ff);
1497 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1499 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1500 red
= (color
& 0x00ff0000) >> 16;
1501 green
= (color
& 0x0000ff00) >> 8;
1502 blue
= (color
& 0x000000ff);
1503 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1505 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1506 red
= (color
& 0x00ff0000) >> 16;
1507 green
= (color
& 0x0000ff00) >> 8;
1508 blue
= (color
& 0x000000ff);
1509 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1511 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1512 red
= (color
& 0x00ff0000) >> 16;
1513 green
= (color
& 0x0000ff00) >> 8;
1514 blue
= (color
& 0x000000ff);
1515 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1517 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1518 if(Texture
) IDirect3DTexture_Release(Texture
);
1520 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1523 memset (&ddsd
, 0, sizeof (ddsd
));
1524 ddsd
.dwSize
= sizeof (ddsd
);
1525 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1526 ddsd
.dwHeight
= 128;
1528 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1529 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1530 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
1531 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1532 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1533 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1534 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1535 U5(ddsd
.ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
1536 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1537 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1539 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1543 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1545 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1547 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1551 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1552 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1553 U5(ddbltfx
).dwFillColor
= 0;
1554 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1555 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1557 U5(ddbltfx
).dwFillColor
= 0x00ffffff;
1558 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1559 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1560 U5(ddbltfx
).dwFillColor
= 0x00ffff80;
1561 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1562 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1564 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1565 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1566 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1567 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1569 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1573 memcpy(exdesc
.lpData
, test2_quads
, sizeof(test2_quads
));
1575 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1577 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1579 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1580 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
, exe_buffer_ptr
);
1581 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1582 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1583 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1585 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1586 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1588 EXEBUF_END(exe_buffer_ptr
);
1590 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1592 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1594 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1597 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1598 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1599 exdata
.dwVertexCount
= 8;
1600 exdata
.dwInstructionOffset
= 256;
1601 exdata
.dwInstructionLength
= exe_length
;
1602 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1603 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1605 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1606 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1608 if (SUCCEEDED(hr
)) {
1609 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1610 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1611 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1612 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1615 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1616 red
= (color
& 0x00ff0000) >> 16;
1617 green
= (color
& 0x0000ff00) >> 8;
1618 blue
= (color
& 0x000000ff);
1619 ok(red
== 0xff && green
== 0 && blue
>= 0x3e && blue
<= 0x42, "Got color %08x, expected 00ff0040 or near\n", color
);
1621 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1622 red
= (color
& 0x00ff0000) >> 16;
1623 green
= (color
& 0x0000ff00) >> 8;
1624 blue
= (color
& 0x000000ff);
1625 ok(red
== 0xff && green
== 0 && blue
== 0x80, "Got color %08x, expected 00ff0080 or near\n", color
);
1627 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1628 red
= (color
& 0x00ff0000) >> 16;
1629 green
= (color
& 0x0000ff00) >> 8;
1630 blue
= (color
& 0x000000ff);
1631 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0x80, "Got color %08x, expected 00800080 or near\n", color
);
1633 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1634 red
= (color
& 0x00ff0000) >> 16;
1635 green
= (color
& 0x0000ff00) >> 8;
1636 blue
= (color
& 0x000000ff);
1637 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0xff, "Got color %08x, expected 008000ff or near\n", color
);
1639 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1640 if(Texture
) IDirect3DTexture_Release(Texture
);
1642 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1645 memset (&ddsd
, 0, sizeof (ddsd
));
1646 ddsd
.dwSize
= sizeof (ddsd
);
1647 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1648 ddsd
.dwHeight
= 128;
1650 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1651 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1652 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
1653 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 16;
1654 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0xf800;
1655 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x07e0;
1656 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x001f;
1658 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1659 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1661 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1665 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1667 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1669 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1673 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1674 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1675 U5(ddbltfx
).dwFillColor
= 0;
1676 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1677 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1678 U5(ddbltfx
).dwFillColor
= 0xf800;
1679 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1680 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1681 U5(ddbltfx
).dwFillColor
= 0x001f;
1682 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1683 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1685 clrKey
.dwColorSpaceLowValue
= 0x001f;
1686 clrKey
.dwColorSpaceHighValue
= 0x001f;
1687 hr
= IDirectDrawSurface_SetColorKey(TexSurface
, DDCKEY_SRCBLT
, &clrKey
);
1688 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
1690 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1691 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1692 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1693 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1695 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1699 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1701 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1703 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1705 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1706 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1707 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1708 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1709 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1711 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1712 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1714 EXEBUF_END(exe_buffer_ptr
);
1716 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1718 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1720 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1723 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1724 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1725 exdata
.dwVertexCount
= 8;
1726 exdata
.dwInstructionOffset
= 256;
1727 exdata
.dwInstructionLength
= exe_length
;
1728 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1729 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1731 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1732 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1734 if (SUCCEEDED(hr
)) {
1735 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1736 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1737 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1738 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1741 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1742 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1744 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1745 red
= (color
& 0x00ff0000) >> 16;
1746 green
= (color
& 0x0000ff00) >> 8;
1747 blue
= (color
& 0x000000ff);
1748 ok(red
== 0xff && green
== 0 && blue
== 0, "Got color %08x, expected 00ff0000 or near\n", color
);
1750 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1751 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1753 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1754 red
= (color
& 0x00ff0000) >> 16;
1755 green
= (color
& 0x0000ff00) >> 8;
1756 blue
= (color
& 0x000000ff);
1757 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0, "Got color %08x, expected 00800000 or near\n", color
);
1759 /* 5) Test alpha again, now with color keyed P8 texture */
1760 if(Texture
) IDirect3DTexture_Release(Texture
);
1762 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1765 hr
= IDirect3DDevice_EnumTextureFormats(Direct3DDevice1
, TextureFormatEnumCallback
,
1766 &p8_textures_supported
);
1767 ok(hr
== DD_OK
, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr
);
1769 if (!p8_textures_supported
) {
1770 skip("device has no P8 texture support, skipping test\n");
1772 memset (&ddsd
, 0, sizeof (ddsd
));
1773 ddsd
.dwSize
= sizeof (ddsd
);
1774 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1775 ddsd
.dwHeight
= 128;
1777 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1778 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1779 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
1780 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
1782 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1783 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1785 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1789 memset(table1
, 0, sizeof(table1
));
1790 table1
[0].peBlue
= 0xff;
1791 table1
[1].peRed
= 0xff;
1793 hr
= IDirectDraw_CreatePalette(DirectDraw1
, DDPCAPS_ALLOW256
| DDPCAPS_8BIT
, table1
, &Palette
, NULL
);
1794 ok(hr
== DD_OK
, "CreatePalette returned %08x\n", hr
);
1796 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1800 hr
= IDirectDrawSurface_SetPalette(TexSurface
, Palette
);
1801 ok(hr
==D3D_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
1803 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1805 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1807 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1811 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1812 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1813 U5(ddbltfx
).dwFillColor
= 0;
1814 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1815 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1816 U5(ddbltfx
).dwFillColor
= 0;
1817 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1818 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1819 U5(ddbltfx
).dwFillColor
= 1;
1820 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1821 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1823 clrKey
.dwColorSpaceLowValue
= 1;
1824 clrKey
.dwColorSpaceHighValue
= 1;
1825 hr
= IDirectDrawSurface_SetColorKey(TexSurface
, DDCKEY_SRCBLT
, &clrKey
);
1826 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
1828 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1829 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1830 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1831 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1833 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1837 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1839 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1841 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1843 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1844 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1845 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1846 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1847 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1849 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1850 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1852 EXEBUF_END(exe_buffer_ptr
);
1854 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1856 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1858 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1861 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1862 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1863 exdata
.dwVertexCount
= 8;
1864 exdata
.dwInstructionOffset
= 256;
1865 exdata
.dwInstructionLength
= exe_length
;
1866 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1867 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1869 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1870 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1872 if (SUCCEEDED(hr
)) {
1873 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1874 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1875 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1876 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1879 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1880 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1882 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1883 red
= (color
& 0x00ff0000) >> 16;
1884 green
= (color
& 0x0000ff00) >> 8;
1885 blue
= (color
& 0x000000ff);
1886 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1888 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1889 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1891 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1892 red
= (color
& 0x00ff0000) >> 16;
1893 green
= (color
& 0x0000ff00) >> 8;
1894 blue
= (color
& 0x000000ff);
1895 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1900 if (Palette
) IDirectDrawPalette_Release(Palette
);
1901 if (TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1902 if (Texture
) IDirect3DTexture_Release(Texture
);
1905 static void D3D1_ViewportClearTest(void)
1908 IDirect3DMaterial
*bgMaterial
= NULL
;
1910 D3DMATERIALHANDLE hMat
;
1911 D3DVIEWPORT vp_data
;
1912 IDirect3DViewport
*Viewport2
= NULL
;
1913 DWORD color
, red
, green
, blue
;
1915 hr
= IDirect3D_CreateMaterial(Direct3D1
, &bgMaterial
, NULL
);
1916 ok(hr
== D3D_OK
, "IDirect3D_CreateMaterial failed: %08x\n", hr
);
1921 hr
= IDirect3D_CreateViewport(Direct3D1
, &Viewport2
, NULL
);
1922 ok(hr
== D3D_OK
, "IDirect3D_CreateViewport failed: %08x\n", hr
);
1927 hr
= IDirect3DViewport_Initialize(Viewport2
, Direct3D1
);
1928 ok(hr
== D3D_OK
|| hr
== DDERR_ALREADYINITIALIZED
, "IDirect3DViewport_Initialize returned %08x\n", hr
);
1929 hr
= IDirect3DDevice_AddViewport(Direct3DDevice1
, Viewport2
);
1930 ok(hr
== D3D_OK
, "IDirect3DDevice_AddViewport returned %08x\n", hr
);
1931 vp_data
.dwSize
= sizeof(vp_data
);
1934 vp_data
.dwWidth
= 100;
1935 vp_data
.dwHeight
= 100;
1936 vp_data
.dvScaleX
= 1;
1937 vp_data
.dvScaleY
= 1;
1938 vp_data
.dvMaxX
= 100;
1939 vp_data
.dvMaxY
= 100;
1942 hr
= IDirect3DViewport_SetViewport(Viewport2
, &vp_data
);
1943 ok(hr
== D3D_OK
, "IDirect3DViewport_SetViewport returned %08x\n", hr
);
1945 memset(&mat
, 0, sizeof(mat
));
1946 mat
.dwSize
= sizeof(mat
);
1947 U1(U(mat
).diffuse
).r
= 1.0f
;
1948 hr
= IDirect3DMaterial_SetMaterial(bgMaterial
, &mat
);
1949 ok(hr
== D3D_OK
, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr
);
1951 hr
= IDirect3DMaterial_GetHandle(bgMaterial
, Direct3DDevice1
, &hMat
);
1952 ok(hr
== D3D_OK
, "IDirect3DMaterial_GetHandle failed: %08x\n", hr
);
1954 hr
= IDirect3DViewport_SetBackground(Viewport
, hMat
);
1955 ok(hr
== D3D_OK
, "IDirect3DViewport_SetBackground failed: %08x\n", hr
);
1956 hr
= IDirect3DViewport_SetBackground(Viewport2
, hMat
);
1957 ok(hr
== D3D_OK
, "IDirect3DViewport_SetBackground failed: %08x\n", hr
);
1959 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1960 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1962 if (SUCCEEDED(hr
)) {
1965 U1(rect
).x1
= U2(rect
).y1
= 0;
1969 hr
= IDirect3DViewport_Clear(Viewport
, 1, &rect
, D3DCLEAR_TARGET
);
1970 ok(hr
== D3D_OK
, "IDirect3DViewport_Clear failed: %08x\n", hr
);
1972 memset(&mat
, 0, sizeof(mat
));
1973 mat
.dwSize
= sizeof(mat
);
1974 U3(U(mat
).diffuse
).b
= 1.0f
;
1975 hr
= IDirect3DMaterial_SetMaterial(bgMaterial
, &mat
);
1976 ok(hr
== D3D_OK
, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr
);
1978 hr
= IDirect3DViewport_Clear(Viewport2
, 1, &rect
, D3DCLEAR_TARGET
);
1979 ok(hr
== D3D_OK
, "IDirect3DViewport_Clear failed: %08x\n", hr
);
1981 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1982 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1985 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1986 red
= (color
& 0x00ff0000) >> 16;
1987 green
= (color
& 0x0000ff00) >> 8;
1988 blue
= (color
& 0x000000ff);
1989 ok((red
== 0xff && green
== 0 && blue
== 0) ||
1990 broken(red
== 0 && green
== 0 && blue
== 0xff), /* VMware and some native boxes */
1991 "Got color %08x, expected 00ff0000\n", color
);
1993 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 205, 205);
1994 red
= (color
& 0x00ff0000) >> 16;
1995 green
= (color
& 0x0000ff00) >> 8;
1996 blue
= (color
& 0x000000ff);
1997 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff\n", color
);
2001 if (bgMaterial
) IDirect3DMaterial_Release(bgMaterial
);
2002 if (Viewport2
) IDirect3DViewport_Release(Viewport2
);
2005 static DWORD
D3D3_getPixelColor(IDirectDraw4
*DirectDraw
, IDirectDrawSurface4
*Surface
, UINT x
, UINT y
)
2009 DDSURFACEDESC2 ddsd
;
2010 RECT rectToLock
= {x
, y
, x
+1, y
+1};
2011 IDirectDrawSurface4
*surf
= NULL
;
2013 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2014 * to an offscreen surface and lock it instead of the front buffer
2016 memset(&ddsd
, 0, sizeof(ddsd
));
2017 ddsd
.dwSize
= sizeof(ddsd
);
2018 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
2019 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
2021 ddsd
.dwHeight
= 480;
2022 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
2023 hr
= IDirectDraw4_CreateSurface(DirectDraw
, &ddsd
, &surf
, NULL
);
2024 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface failed with %08x\n", hr
);
2027 trace("cannot create helper surface\n");
2031 memset(&ddsd
, 0, sizeof(ddsd
));
2032 ddsd
.dwSize
= sizeof(ddsd
);
2033 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
2035 hr
= IDirectDrawSurface4_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
2036 ok(hr
== DD_OK
, "IDirectDrawSurface_BltFast returned %08x\n", hr
);
2039 trace("Cannot blit\n");
2044 hr
= IDirectDrawSurface4_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
2047 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
2052 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2053 * really important for these tests
2055 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
2056 hr
= IDirectDrawSurface4_Unlock(surf
, NULL
);
2059 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
2063 IDirectDrawSurface4_Release(surf
);
2067 static void D3D3_ViewportClearTest(void)
2070 IDirectDraw
*DirectDraw1
= NULL
;
2071 IDirectDraw4
*DirectDraw4
= NULL
;
2072 IDirectDrawSurface4
*Primary
= NULL
;
2073 IDirect3D3
*Direct3D3
= NULL
;
2074 IDirect3DViewport3
*Viewport3
= NULL
;
2075 IDirect3DViewport3
*SmallViewport3
= NULL
;
2076 IDirect3DDevice3
*Direct3DDevice3
= NULL
;
2078 DDSURFACEDESC2 ddsd
;
2079 D3DVIEWPORT2 vp_data
;
2080 DWORD color
, red
, green
, blue
;
2082 float mat
[16] = { 1.0f
, 0.0f
, 0.0f
, 0.0f
,
2083 0.0f
, 1.0f
, 0.0f
, 0.0f
,
2084 0.0f
, 0.0f
, 1.0f
, 0.0f
,
2085 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2086 struct vertex quad
[] =
2088 {-1.0f
, -1.0f
, 0.1f
, 0xffffffff},
2089 {-1.0f
, 1.0f
, 0.1f
, 0xffffffff},
2090 { 1.0f
, 1.0f
, 0.1f
, 0xffffffff},
2091 { 1.0f
, -1.0f
, 0.1f
, 0xffffffff},
2094 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
2095 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
2097 wc
.lpfnWndProc
= DefWindowProc
;
2098 wc
.lpszClassName
= "D3D3_ViewportClearTest_wc";
2100 window
= CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2101 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2103 hr
= DirectDrawCreate( NULL
, &DirectDraw1
, NULL
);
2104 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
2105 if(FAILED(hr
)) goto out
;
2107 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
2108 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
2109 if(FAILED(hr
)) goto out
;
2111 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
2113 /* 24 bit is fine too */
2114 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
2116 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
2117 if (FAILED(hr
)) goto out
;
2119 hr
= IDirectDraw_QueryInterface(DirectDraw1
, &IID_IDirectDraw4
, (void**)&DirectDraw4
);
2120 ok(hr
==DD_OK
, "QueryInterface returned: %08x\n", hr
);
2121 if(FAILED(hr
)) goto out
;
2123 memset(&ddsd
, 0, sizeof(DDSURFACEDESC2
));
2124 ddsd
.dwSize
= sizeof(DDSURFACEDESC2
);
2125 ddsd
.dwFlags
= DDSD_CAPS
;
2126 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
2128 hr
= IDirectDraw_CreateSurface(DirectDraw4
, &ddsd
, &Primary
, NULL
);
2129 ok(hr
==DD_OK
, "IDirectDraw_CreateSurface returned: %08x\n", hr
);
2130 if(FAILED(hr
)) goto out
;
2132 hr
= IDirectDraw4_QueryInterface(DirectDraw4
, &IID_IDirect3D3
, (void**)&Direct3D3
);
2133 ok(hr
==DD_OK
, "IDirectDraw4_QueryInterface returned: %08x\n", hr
);
2134 if(FAILED(hr
)) goto out
;
2136 hr
= IDirect3D3_CreateDevice(Direct3D3
, &IID_IDirect3DHALDevice
, Primary
, &Direct3DDevice3
, NULL
);
2138 trace("Creating a HAL device failed, trying Ref\n");
2139 hr
= IDirect3D3_CreateDevice(Direct3D3
, &IID_IDirect3DRefDevice
, Primary
, &Direct3DDevice3
, NULL
);
2141 ok(hr
==D3D_OK
, "Creating 3D device returned: %x\n", hr
);
2142 if(FAILED(hr
)) goto out
;
2144 hr
= IDirect3D3_CreateViewport(Direct3D3
, &Viewport3
, NULL
);
2145 ok(hr
==DD_OK
, "IDirect3D3_CreateViewport returned: %08x\n", hr
);
2146 if(FAILED(hr
)) goto out
;
2148 hr
= IDirect3DDevice3_AddViewport(Direct3DDevice3
, Viewport3
);
2149 ok(hr
==DD_OK
, "IDirect3DDevice3_AddViewport returned: %08x\n", hr
);
2151 memset(&vp_data
, 0, sizeof(D3DVIEWPORT2
));
2152 vp_data
.dwSize
= sizeof(D3DVIEWPORT2
);
2153 vp_data
.dwWidth
= 640;
2154 vp_data
.dwHeight
= 480;
2155 vp_data
.dvClipX
= -1.0f
;
2156 vp_data
.dvClipWidth
= 2.0f
;
2157 vp_data
.dvClipY
= 1.0f
;
2158 vp_data
.dvClipHeight
= 2.0f
;
2159 vp_data
.dvMaxZ
= 1.0f
;
2160 hr
= IDirect3DViewport3_SetViewport2(Viewport3
, &vp_data
);
2161 ok(hr
==DD_OK
, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr
);
2163 hr
= IDirect3D3_CreateViewport(Direct3D3
, &SmallViewport3
, NULL
);
2164 ok(hr
==DD_OK
, "IDirect3D3_CreateViewport returned: %08x\n", hr
);
2165 if(FAILED(hr
)) goto out
;
2167 hr
= IDirect3DDevice3_AddViewport(Direct3DDevice3
, SmallViewport3
);
2168 ok(hr
==DD_OK
, "IDirect3DDevice3_AddViewport returned: %08x\n", hr
);
2170 memset(&vp_data
, 0, sizeof(D3DVIEWPORT2
));
2171 vp_data
.dwSize
= sizeof(D3DVIEWPORT2
);
2174 vp_data
.dwWidth
= 100;
2175 vp_data
.dwHeight
= 100;
2176 vp_data
.dvClipX
= -1.0f
;
2177 vp_data
.dvClipWidth
= 2.0f
;
2178 vp_data
.dvClipY
= 1.0f
;
2179 vp_data
.dvClipHeight
= 2.0f
;
2180 vp_data
.dvMaxZ
= 1.0f
;
2181 hr
= IDirect3DViewport3_SetViewport2(SmallViewport3
, &vp_data
);
2182 ok(hr
==DD_OK
, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr
);
2184 hr
= IDirect3DDevice3_BeginScene(Direct3DDevice3
);
2185 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
2187 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*) mat
);
2188 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2189 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_VIEW
, (D3DMATRIX
*)mat
);
2190 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2191 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_PROJECTION
, (D3DMATRIX
*) mat
);
2192 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2193 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_CLIPPING
, FALSE
);
2194 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2195 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ZENABLE
, FALSE
);
2196 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2197 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
2198 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2199 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_STENCILENABLE
, FALSE
);
2200 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2201 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ALPHATESTENABLE
, FALSE
);
2202 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2203 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
2204 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2205 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
);
2206 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr
);
2207 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_LIGHTING
, FALSE
);
2208 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2210 if (SUCCEEDED(hr
)) {
2211 U1(rect
).x1
= U2(rect
).y1
= 0;
2215 hr
= IDirect3DViewport3_Clear2(Viewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0x00ff00, 0.0f
, 0);
2216 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2218 hr
= IDirect3DViewport3_Clear2(SmallViewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0xff0000, 0.0f
, 0);
2219 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2221 hr
= IDirect3DDevice3_EndScene(Direct3DDevice3
);
2222 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
2225 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 5, 5);
2226 red
= (color
& 0x00ff0000) >> 16;
2227 green
= (color
& 0x0000ff00) >> 8;
2228 blue
= (color
& 0x000000ff);
2229 ok(red
== 0 && green
== 0xff && blue
== 0, "Got color %08x, expected 0000ff00\n", color
);
2231 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 405, 105);
2232 red
= (color
& 0x00ff0000) >> 16;
2233 green
= (color
& 0x0000ff00) >> 8;
2234 blue
= (color
& 0x000000ff);
2235 ok(red
== 0xff && green
== 0 && blue
== 0, "Got color %08x, expected 00ff0000\n", color
);
2237 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2238 hr
= IDirect3DDevice3_BeginScene(Direct3DDevice3
);
2239 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
2241 if (SUCCEEDED(hr
)) {
2242 hr
= IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3
, SmallViewport3
);
2243 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr
);
2245 hr
= IDirect3DViewport3_Clear2(Viewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0x000000, 0.0f
, 0);
2246 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2248 hr
= IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3
, D3DPT_TRIANGLELIST
, fvf
, quad
, 4 /* NumVerts */,
2249 Indices
, 6 /* Indexcount */, 0 /* flags */);
2250 ok(hr
== D3D_OK
, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr
);
2252 hr
= IDirect3DDevice3_EndScene(Direct3DDevice3
);
2253 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
2256 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 5, 5);
2257 red
= (color
& 0x00ff0000) >> 16;
2258 green
= (color
& 0x0000ff00) >> 8;
2259 blue
= (color
& 0x000000ff);
2260 ok(red
== 0 && green
== 0 && blue
== 0, "Got color %08x, expected 00000000\n", color
);
2262 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 405, 105);
2263 red
= (color
& 0x00ff0000) >> 16;
2264 green
= (color
& 0x0000ff00) >> 8;
2265 blue
= (color
& 0x000000ff);
2266 ok(red
== 0xff && green
== 0xff && blue
== 0xff, "Got color %08x, expected 00ffffff\n", color
);
2270 if (SmallViewport3
) IDirect3DViewport3_Release(SmallViewport3
);
2271 if (Viewport3
) IDirect3DViewport3_Release(Viewport3
);
2272 if (Direct3DDevice3
) IDirect3DDevice3_Release(Direct3DDevice3
);
2273 if (Direct3D3
) IDirect3D3_Release(Direct3D3
);
2274 if (Primary
) IDirectDrawSurface4_Release(Primary
);
2275 if (DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
2276 if (DirectDraw4
) IDirectDraw4_Release(DirectDraw4
);
2277 if(window
) DestroyWindow(window
);
2280 static void p8_surface_fill_rect(IDirectDrawSurface
*dest
, UINT x
, UINT y
, UINT w
, UINT h
, BYTE colorindex
)
2287 memset(&ddsd
, 0, sizeof(ddsd
));
2288 ddsd
.dwSize
= sizeof(ddsd
);
2290 hr
= IDirectDrawSurface_Lock(dest
, NULL
, &ddsd
, DDLOCK_WRITEONLY
| DDLOCK_WAIT
, NULL
);
2291 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2293 p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2295 for (i
= 0; i
< h
; i
++) {
2296 for (i1
= 0; i1
< w
; i1
++) {
2299 p
+= U1(ddsd
).lPitch
;
2302 hr
= IDirectDrawSurface_Unlock(dest
, NULL
);
2303 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2306 static COLORREF
getPixelColor_GDI(IDirectDrawSurface
*Surface
, UINT x
, UINT y
)
2308 COLORREF clr
= CLR_INVALID
;
2312 hr
= IDirectDrawSurface_GetDC(Surface
, &hdc
);
2313 ok(hr
==DD_OK
, "IDirectDrawSurface_GetDC returned: %x\n", hr
);
2315 if (SUCCEEDED(hr
)) {
2316 clr
= GetPixel(hdc
, x
, y
);
2318 hr
= IDirectDrawSurface_ReleaseDC(Surface
, hdc
);
2319 ok(hr
==DD_OK
, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr
);
2325 static BOOL
colortables_check_equality(PALETTEENTRY table1
[256], RGBQUAD table2
[256])
2329 for (i
= 0; i
< 256; i
++) {
2330 if (table1
[i
].peRed
!= table2
[i
].rgbRed
|| table1
[i
].peGreen
!= table2
[i
].rgbGreen
||
2331 table1
[i
].peBlue
!= table2
[i
].rgbBlue
) return FALSE
;
2337 static void p8_primary_test(void)
2339 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2343 PALETTEENTRY entries
[256];
2344 RGBQUAD coltable
[256];
2346 IDirectDrawPalette
*ddprimpal
= NULL
;
2347 IDirectDrawSurface
*offscreen
= NULL
;
2353 unsigned differences
;
2355 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2356 hr
= DirectDrawCreate(NULL
, &DirectDraw1
, NULL
);
2358 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
2363 wc
.lpfnWndProc
= DefWindowProc
;
2364 wc
.lpszClassName
= "p8_primary_test_wc";
2366 window
= CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2368 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
2369 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
2374 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 8);
2375 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
2380 memset(&ddsd
, 0, sizeof(ddsd
));
2381 ddsd
.dwSize
= sizeof(ddsd
);
2382 ddsd
.dwFlags
= DDSD_CAPS
;
2383 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
;
2384 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Surface1
, NULL
);
2385 ok(hr
==DD_OK
, "CreateSurface returned: %x\n", hr
);
2390 memset(entries
, 0, sizeof(entries
));
2391 entries
[0].peRed
= 0xff;
2392 entries
[1].peGreen
= 0xff;
2393 entries
[2].peBlue
= 0xff;
2395 hr
= IDirectDraw_CreatePalette(DirectDraw1
, DDPCAPS_ALLOW256
| DDPCAPS_8BIT
, entries
, &ddprimpal
, NULL
);
2396 ok(hr
== DD_OK
, "CreatePalette returned %08x\n", hr
);
2398 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2402 hr
= IDirectDrawSurface_SetPalette(Surface1
, ddprimpal
);
2403 ok(hr
==DD_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
2405 p8_surface_fill_rect(Surface1
, 0, 0, 640, 480, 2);
2407 color
= getPixelColor_GDI(Surface1
, 10, 10);
2408 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0 && GetBValue(color
) == 0xFF,
2409 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2410 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2412 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2413 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2414 U5(ddbltfx
).dwFillColor
= 0;
2415 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
2416 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
2418 color
= getPixelColor_GDI(Surface1
, 10, 10);
2419 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0,
2420 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2421 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2423 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2424 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2425 U5(ddbltfx
).dwFillColor
= 1;
2426 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
2427 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
2429 color
= getPixelColor_GDI(Surface1
, 10, 10);
2430 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2431 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2432 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2434 memset (&ddsd
, 0, sizeof (ddsd
));
2435 ddsd
.dwSize
= sizeof (ddsd
);
2436 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
2439 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_VIDEOMEMORY
;
2440 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
2441 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
2442 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
2443 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &offscreen
, NULL
);
2445 broken(hr
== DDERR_INVALIDPIXELFORMAT
) || /* VMware */
2446 broken(hr
== DDERR_NODIRECTDRAWHW
), /* VMware */
2447 "IDirectDraw_CreateSurface returned %08x\n", hr
);
2448 if (FAILED(hr
)) goto out
;
2450 memset(entries
, 0, sizeof(entries
));
2451 for (i
= 0; i
< 256; i
++) {
2452 entries
[i
].peBlue
= i
;
2454 hr
= IDirectDrawPalette_SetEntries(ddprimpal
, 0, 0, 256, entries
);
2455 ok(hr
== DD_OK
, "IDirectDrawPalette_SetEntries failed with %08x\n", hr
);
2457 hr
= IDirectDrawSurface_GetDC(offscreen
, &hdc
);
2458 ok(hr
==DD_OK
, "IDirectDrawSurface_GetDC returned: %x\n", hr
);
2459 i
= GetDIBColorTable(hdc
, 0, 256, coltable
);
2460 ok(i
== 256, "GetDIBColorTable returned %u, last error: %x\n", i
, GetLastError());
2461 hr
= IDirectDrawSurface_ReleaseDC(offscreen
, hdc
);
2462 ok(hr
==DD_OK
, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr
);
2464 ok(colortables_check_equality(entries
, coltable
), "unexpected colortable on offscreen surface\n");
2466 p8_surface_fill_rect(offscreen
, 0, 0, 16, 16, 2);
2468 memset(entries
, 0, sizeof(entries
));
2469 entries
[0].peRed
= 0xff;
2470 entries
[1].peGreen
= 0xff;
2471 entries
[2].peBlue
= 0xff;
2472 entries
[3].peRed
= 0x80;
2473 hr
= IDirectDrawPalette_SetEntries(ddprimpal
, 0, 0, 256, entries
);
2474 ok(hr
== DD_OK
, "IDirectDrawPalette_SetEntries failed with %08x\n", hr
);
2476 hr
= IDirectDrawSurface_BltFast(Surface1
, 0, 0, offscreen
, NULL
, 0);
2477 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2479 color
= getPixelColor_GDI(Surface1
, 1, 1);
2480 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0x00 && GetBValue(color
) == 0xFF,
2481 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2482 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2484 /* Color keyed blit. */
2485 p8_surface_fill_rect(offscreen
, 0, 0, 8, 8, 3);
2486 clrKey
.dwColorSpaceLowValue
= 3;
2487 clrKey
.dwColorSpaceHighValue
= 3;
2488 hr
= IDirectDrawSurface_SetColorKey(offscreen
, DDCKEY_SRCBLT
, &clrKey
);
2489 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
2491 hr
= IDirectDrawSurface_BltFast(Surface1
, 100, 100, offscreen
, NULL
, DDBLTFAST_SRCCOLORKEY
);
2492 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2494 color
= getPixelColor_GDI(Surface1
, 105, 105);
2495 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2496 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2497 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2499 color
= getPixelColor_GDI(Surface1
, 112, 112);
2500 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0x00 && GetBValue(color
) == 0xFF,
2501 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2502 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2509 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2510 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2511 ddbltfx
.ddckSrcColorkey
.dwColorSpaceLowValue
= ddbltfx
.ddckSrcColorkey
.dwColorSpaceHighValue
= 2;
2512 hr
= IDirectDrawSurface_Blt(Surface1
, &rect
, offscreen
, NULL
,
2513 DDBLT_WAIT
| DDBLT_KEYSRC
| DDBLT_KEYSRCOVERRIDE
, &ddbltfx
);
2514 ok(hr
==DDERR_INVALIDPARAMS
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
2515 hr
= IDirectDrawSurface_Blt(Surface1
, &rect
, offscreen
, NULL
,
2516 DDBLT_WAIT
| DDBLT_KEYSRCOVERRIDE
, &ddbltfx
);
2517 ok(hr
==DD_OK
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
2519 color
= getPixelColor_GDI(Surface1
, 105, 205);
2520 ok(GetRValue(color
) == 0x80 && GetGValue(color
) == 0 && GetBValue(color
) == 0,
2521 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2522 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2524 color
= getPixelColor_GDI(Surface1
, 112, 212);
2525 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2526 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2527 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2529 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2530 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2531 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2533 IDirectDrawSurface_Release(offscreen
);
2535 memset (&ddsd
, 0, sizeof (ddsd
));
2536 ddsd
.dwSize
= sizeof (ddsd
);
2537 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
2539 ddsd
.dwHeight
= 480;
2540 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
2541 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
2542 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
2543 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
2544 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &offscreen
, NULL
);
2545 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface returned %08x\n", hr
);
2547 if (FAILED(hr
)) goto out
;
2549 /* Test two times, first time front buffer has a palette and second time front buffer
2550 has no palette; the latter is somewhat contrived example, but an app could set
2551 front buffer palette later. */
2552 for (i2
= 0; i2
< 2; i2
++) {
2554 hr
= IDirectDrawSurface_SetPalette(Surface1
, NULL
);
2555 ok(hr
==DD_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
2558 memset(&ddsd
, 0, sizeof(ddsd
));
2559 ddsd
.dwSize
= sizeof(ddsd
);
2560 hr
= IDirectDrawSurface_Lock(Surface1
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2561 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2563 for (i
= 0; i
< 256; i
++) {
2564 unsigned x
= (i
% 128) * 4;
2565 unsigned y
= (i
/ 128) * 4;
2566 BYTE
*p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2568 for (i1
= 0; i1
< 4; i1
++) {
2569 p
[0] = p
[1] = p
[2] = p
[3] = i
;
2570 p
+= U1(ddsd
).lPitch
;
2574 hr
= IDirectDrawSurface_Unlock(Surface1
, NULL
);
2575 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2577 hr
= IDirectDrawSurface_BltFast(offscreen
, 0, 0, Surface1
, NULL
, 0);
2578 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2580 /* This ensures offscreen surface contents will be downloaded to system memory. */
2581 memset(&ddsd
, 0, sizeof(ddsd
));
2582 ddsd
.dwSize
= sizeof(ddsd
);
2583 hr
= IDirectDrawSurface_Lock(offscreen
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2584 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2585 hr
= IDirectDrawSurface_Unlock(offscreen
, NULL
);
2586 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2588 /* Offscreen surface data will have to be converted and uploaded to texture. */
2593 hr
= IDirectDrawSurface_BltFast(offscreen
, 600, 400, Surface1
, &rect
, 0);
2594 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2596 /* This ensures offscreen surface contents will be downloaded to system memory. */
2597 memset(&ddsd
, 0, sizeof(ddsd
));
2598 ddsd
.dwSize
= sizeof(ddsd
);
2599 hr
= IDirectDrawSurface_Lock(offscreen
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2600 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2601 hr
= IDirectDrawSurface_Unlock(offscreen
, NULL
);
2602 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2604 hr
= IDirectDrawSurface_BltFast(Surface1
, 0, 0, offscreen
, NULL
, 0);
2605 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2607 memset(&ddsd
, 0, sizeof(ddsd
));
2608 ddsd
.dwSize
= sizeof(ddsd
);
2609 hr
= IDirectDrawSurface_Lock(Surface1
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2610 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2614 for (i
= 0; i
< 256; i
++) {
2615 unsigned x
= (i
% 128) * 4 + 1;
2616 unsigned y
= (i
/ 128) * 4 + 1;
2617 BYTE
*p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2619 if (*p
!= i
) differences
++;
2622 hr
= IDirectDrawSurface_Unlock(Surface1
, NULL
);
2623 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2625 ok(differences
== 0, i2
== 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2626 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2632 if(ddprimpal
) IDirectDrawPalette_Release(ddprimpal
);
2633 if(offscreen
) IDirectDrawSurface_Release(offscreen
);
2634 if(Surface1
) IDirectDrawSurface_Release(Surface1
);
2635 if(DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
2636 if(window
) DestroyWindow(window
);
2639 static void cubemap_test(IDirect3DDevice7
*device
)
2642 IDirectDraw7
*ddraw
;
2643 IDirectDrawSurface7
*cubemap
, *surface
;
2644 D3DDEVICEDESC7 d3dcaps
;
2647 DDSURFACEDESC2 ddsd
;
2650 static float quad
[] = {
2651 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2652 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2653 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2654 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2656 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2657 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2658 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2659 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2661 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2662 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2663 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2664 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2666 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2667 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2668 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2669 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2672 memset(&DDBltFx
, 0, sizeof(DDBltFx
));
2673 DDBltFx
.dwSize
= sizeof(DDBltFx
);
2675 memset(&d3dcaps
, 0, sizeof(d3dcaps
));
2676 hr
= IDirect3DDevice7_GetCaps(device
, &d3dcaps
);
2677 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetCaps returned %08x\n", hr
);
2678 if(!(d3dcaps
.dpcTriCaps
.dwTextureCaps
& D3DPTEXTURECAPS_CUBEMAP
))
2680 skip("No cubemap support\n");
2684 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xff000000, 0.0, 0);
2685 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
2687 hr
= IDirect3DDevice7_GetDirect3D(device
, &d3d
);
2688 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr
);
2689 hr
= IDirect3D7_QueryInterface(d3d
, &IID_IDirectDraw7
, (void **) &ddraw
);
2690 ok(hr
== D3D_OK
, "IDirect3D7_QueryInterface returned %08x\n", hr
);
2691 IDirect3D7_Release(d3d
);
2694 memset(&ddsd
, 0, sizeof(ddsd
));
2695 ddsd
.dwSize
= sizeof(ddsd
);
2696 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
2697 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
| DDSD_CAPS
;
2700 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_COMPLEX
;
2701 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_ALLFACES
| DDSCAPS2_TEXTUREMANAGE
;
2702 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
2703 U1(U4(ddsd
).ddpfPixelFormat
).dwRGBBitCount
= 32;
2704 U2(U4(ddsd
).ddpfPixelFormat
).dwRBitMask
= 0x00FF0000;
2705 U3(U4(ddsd
).ddpfPixelFormat
).dwGBitMask
= 0x0000FF00;
2706 U4(U4(ddsd
).ddpfPixelFormat
).dwBBitMask
= 0x000000FF;
2708 hr
= IDirectDraw7_CreateSurface(ddraw
, &ddsd
, &cubemap
, NULL
);
2709 ok(hr
== DD_OK
, "IDirectDraw7_CreateSurface returned %08x\n", hr
);
2710 IDirectDraw7_Release(ddraw
);
2713 U5(DDBltFx
).dwFillColor
= 0x00ff0000;
2714 hr
= IDirectDrawSurface7_Blt(cubemap
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2715 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2717 memset(&caps
, 0, sizeof(caps
));
2718 caps
.dwCaps
= DDSCAPS_TEXTURE
;
2719 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEX
;
2720 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2721 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2722 U5(DDBltFx
).dwFillColor
= 0x0000ffff;
2723 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2724 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2726 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2727 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2728 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2729 U5(DDBltFx
).dwFillColor
= 0x0000ff00;
2730 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2731 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2733 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_POSITIVEZ
;
2734 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2735 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2736 U5(DDBltFx
).dwFillColor
= 0x000000ff;
2737 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2738 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2740 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEY
;
2741 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2742 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2743 U5(DDBltFx
).dwFillColor
= 0x00ffff00;
2744 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2745 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2747 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_POSITIVEY
;
2748 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2749 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2750 U5(DDBltFx
).dwFillColor
= 0x00ff00ff;
2751 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2752 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2754 hr
= IDirect3DDevice7_SetTexture(device
, 0, cubemap
);
2755 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTexture returned %08x\n", hr
);
2756 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
2757 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2758 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
2759 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2761 hr
= IDirect3DDevice7_BeginScene(device
);
2762 ok(hr
== DD_OK
, "IDirect3DDevice7_BeginScene returned %08x\n", hr
);
2765 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 0 * 6, 4, 0);
2766 if (hr
== DDERR_UNSUPPORTED
|| hr
== DDERR_NODIRECTDRAWHW
)
2769 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2770 hr
= IDirect3DDevice7_EndScene(device
);
2771 ok(hr
== DD_OK
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
2774 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2775 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 4 * 6, 4, 0);
2776 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2777 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 8 * 6, 4, 0);
2778 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2779 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 12* 6, 4, 0);
2780 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2782 hr
= IDirect3DDevice7_EndScene(device
);
2783 ok(hr
== DD_OK
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
2785 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_DISABLE
);
2786 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2788 color
= getPixelColor(device
, 160, 360); /* lower left quad - positivex */
2789 ok(color
== 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color
);
2790 color
= getPixelColor(device
, 160, 120); /* upper left quad - negativex */
2791 ok(color
== 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color
);
2792 color
= getPixelColor(device
, 480, 360); /* lower right quad - positivey */
2793 ok(color
== 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color
);
2794 color
= getPixelColor(device
, 480, 120); /* upper right quad - positivez */
2795 ok(color
== 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color
);
2798 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
2799 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTexture returned %08x\n", hr
);
2800 IDirectDrawSurface7_Release(cubemap
);
2803 /* This test tests depth clamping / clipping behaviour:
2804 * - When D3DRS_CLIPPING is disabled depth values are *clamped* to the
2805 * minimum/maximum z value.
2806 * - The viewport's MinZ/MaxZ is irrelevant for this.
2807 * - When D3DRS_CLIPPING is enabled depth values are clipped.
2808 * - Pretransformed vertices behave the same as regular vertices.
2810 static void depth_clamp_test(IDirect3DDevice7
*device
)
2812 struct tvertex quad1
[] =
2814 { 0, 0, 5.0f
, 1.0, 0xff002b7f},
2815 { 640, 0, 5.0f
, 1.0, 0xff002b7f},
2816 { 0, 480, 5.0f
, 1.0, 0xff002b7f},
2817 { 640, 480, 5.0f
, 1.0, 0xff002b7f},
2819 struct tvertex quad2
[] =
2821 { 0, 300, 10.0f
, 1.0, 0xfff9e814},
2822 { 640, 300, 10.0f
, 1.0, 0xfff9e814},
2823 { 0, 360, 10.0f
, 1.0, 0xfff9e814},
2824 { 640, 360, 10.0f
, 1.0, 0xfff9e814},
2826 struct vertex quad3
[] =
2828 {-0.65, 0.55, 5.0f
, 0xffffffff},
2829 {-0.35, 0.55, 5.0f
, 0xffffffff},
2830 {-0.65, 0.15, 5.0f
, 0xffffffff},
2831 {-0.35, 0.15, 5.0f
, 0xffffffff},
2833 struct vertex quad4
[] =
2835 {-0.87, 0.83, 10.0f
, 0xffffffff},
2836 {-0.65, 0.83, 10.0f
, 0xffffffff},
2837 {-0.87, 0.55, 10.0f
, 0xffffffff},
2838 {-0.65, 0.55, 10.0f
, 0xffffffff},
2840 struct vertex quad5
[] =
2842 { -0.5, 0.5, 10.0f
, 0xff14f914},
2843 { 0.5, 0.5, 10.0f
, 0xff14f914},
2844 { -0.5, -0.5, 10.0f
, 0xff14f914},
2845 { 0.5, -0.5, 10.0f
, 0xff14f914},
2847 struct tvertex quad6
[] =
2849 { 0, 120, 10.0f
, 1.0, 0xfff91414},
2850 { 640, 120, 10.0f
, 1.0, 0xfff91414},
2851 { 0, 180, 10.0f
, 1.0, 0xfff91414},
2852 { 640, 180, 10.0f
, 1.0, 0xfff91414},
2866 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
2867 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
2869 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
| D3DCLEAR_ZBUFFER
, 0xffffffff, 1.0, 0);
2870 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
2872 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
2873 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2874 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
2875 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2876 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZWRITEENABLE
, TRUE
);
2877 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2878 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZFUNC
, D3DCMP_LESSEQUAL
);
2879 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2881 hr
= IDirect3DDevice7_BeginScene(device
);
2882 ok(SUCCEEDED(hr
), "BeginScene failed, hr %#x.\n", hr
);
2884 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
2885 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2886 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
2887 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2888 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad3
, 4, 0);
2889 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2890 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad4
, 4, 0);
2891 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2893 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, TRUE
);
2894 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2896 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad5
, 4, 0);
2897 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2898 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad6
, 4, 0);
2899 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2901 hr
= IDirect3DDevice7_EndScene(device
);
2902 ok(SUCCEEDED(hr
), "EndScene failed, hr %#x.\n", hr
);
2904 color
= getPixelColor(device
, 75, 75);
2905 ok(color_match(color
, 0x00ffffff, 1), "color 0x%08x.\n", color
);
2906 color
= getPixelColor(device
, 150, 150);
2907 ok(color_match(color
, 0x00ffffff, 1) ||
2908 broken(color
== 0x00f91414), /* Reference rasterizer */
2909 "color 0x%08x.\n", color
);
2910 color
= getPixelColor(device
, 320, 240);
2911 ok(color_match(color
, 0x00002b7f, 1), "color 0x%08x.\n", color
);
2912 color
= getPixelColor(device
, 320, 330);
2913 ok(color_match(color
, 0x00f9e814, 1), "color 0x%08x.\n", color
);
2914 color
= getPixelColor(device
, 320, 330);
2915 ok(color_match(color
, 0x00f9e814, 1), "color 0x%08x.\n", color
);
2919 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
2920 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
2927 if(!createObjects())
2929 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
2933 /* Check for the reliability of the returned data */
2934 hr
= IDirect3DDevice7_Clear(Direct3DDevice
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
2937 skip("Clear failed, can't assure correctness of the test results, skipping\n");
2941 color
= getPixelColor(Direct3DDevice
, 1, 1);
2942 if(color
!=0x00ff0000)
2944 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
2948 hr
= IDirect3DDevice7_Clear(Direct3DDevice
, 0, NULL
, D3DCLEAR_TARGET
, 0xff00ddee, 0.0, 0);
2951 skip("Clear failed, can't assure correctness of the test results, skipping\n");
2955 color
= getPixelColor(Direct3DDevice
, 639, 479);
2956 if(color
!= 0x0000ddee)
2958 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
2962 /* Now run the tests */
2963 blt_test(Direct3DDevice
);
2964 depth_clamp_test(Direct3DDevice
);
2965 lighting_test(Direct3DDevice
);
2966 clear_test(Direct3DDevice
);
2967 fog_test(Direct3DDevice
);
2968 offscreen_test(Direct3DDevice
);
2969 alpha_test(Direct3DDevice
);
2970 rhw_zero_test(Direct3DDevice
);
2971 cubemap_test(Direct3DDevice
);
2973 releaseObjects(); /* release DX7 interfaces to test D3D1 */
2975 if(!D3D1_createObjects()) {
2976 skip("Cannot initialize D3D1, skipping\n");
2979 D3D1_TextureMapBlendTest();
2980 D3D1_ViewportClearTest();
2982 D3D1_releaseObjects();
2984 D3D3_ViewportClearTest();