2 * IDirect3DVertexShader8 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d8_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
27 /* IDirect3DVertexShader8 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8
*iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DVertexShader8
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 static ULONG WINAPI
IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8
*iface
) {
44 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
52 static ULONG WINAPI
IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8
*iface
) {
53 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
59 IWineD3DVertexShader_Release(This
->wineD3DVertexShader
);
60 HeapFree(GetProcessHeap(), 0, This
);
65 /* IDirect3DVertexShader8 Interface follow: */
66 static HRESULT WINAPI
IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8
*iface
, IDirect3DDevice8
** ppDevice
) {
67 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)iface
;
68 IWineD3DDevice
*myDevice
= NULL
;
70 TRACE("(%p) : Relay\n", This
);
72 if (D3D_OK
== (hr
= IWineD3DVertexShader_GetDevice(This
->wineD3DVertexShader
, &myDevice
) && myDevice
!= NULL
)) {
73 hr
= IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
74 IWineD3DDevice_Release(myDevice
);
78 TRACE("(%p) returing (%p)", This
, *ppDevice
);
82 static HRESULT WINAPI
IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8
*iface
, VOID
* pData
, UINT
* pSizeOfData
) {
83 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)iface
;
85 TRACE("(%p) : Relay\n", This
);
86 return IWineD3DVertexShader_GetFunction(This
->wineD3DVertexShader
, pData
, pSizeOfData
);
90 const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl
=
93 IDirect3DVertexShader8Impl_QueryInterface
,
94 IDirect3DVertexShader8Impl_AddRef
,
95 IDirect3DVertexShader8Impl_Release
,
96 /* IDirect3DVertexShader8 */
97 IDirect3DVertexShader8Impl_GetDevice
,
98 IDirect3DVertexShader8Impl_GetFunction