wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
[wine/zf.git] / dlls / winnls.dll16 / winnls.dll16.spec
blob0f2b7cef83b23c4c380c052e08636aaf909ade19
1 1 stub WINNLSINQUIRE
2 2 stub HOOKKEYBOARDMESSAGE
3 #3 stub ___EXPORTEDSTUB
4 4 stub ENUMGETFONTTYPE
5 5 stub ENUMFACENOTTT
6 6 stub SENDIMEMESSAGE
7 7 stub SENDIMEMESSAGEEX
8 9 stub SENDIMEMESSAGEINTERNAL
9 10 stub WINNLSSETKEYBOARDHOOK
10 11 stub WINNLSSETIMEHANDLE
11 12 stub WINNLSSETIMESTATUS
12 14 stub WINNLSSETIMEHOTKEY
13 15 stub WINNLSGETIMEHOTKEY
14 16 pascal -ret16 WINNLSEnableIME(word word) WINNLSEnableIME16
15 17 stub WINNLSGETKEYSTATE
16 18 pascal -ret16 WINNLSGetEnableStatus(word) WINNLSGetEnableStatus16
17 19 stub WINNLSSETKEYSTATE
18 20 stub IMPADDIME
19 21 stub IMPDELETEIME
20 22 stub IMPQUERYIME
21 23 stub IMPGETIME
22 24 stub IMPSETIME
23 25 stub IMPMODIFYIME
24 26 stub IMPGETDEFAULTIME
25 27 stub IMPSETDEFAULTIME
26 30 stub WINNLSSENDSTRING
27 31 stub WINNLSPOSTAPPMESSAGE
28 32 stub WINNLSSENDAPPMESSAGE
29 33 stub WINNLSSENDCONTROL
30 #160 stub FT_WNLSFTHKTHKCONNECTIONDATA