2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006, 2008 Henri Verbeet
7 * Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers
8 * Copyright 2009-2020 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
)
36 case WINED3D_CMP_NEVER
:
37 return VK_COMPARE_OP_NEVER
;
38 case WINED3D_CMP_LESS
:
39 return VK_COMPARE_OP_LESS
;
40 case WINED3D_CMP_EQUAL
:
41 return VK_COMPARE_OP_EQUAL
;
42 case WINED3D_CMP_LESSEQUAL
:
43 return VK_COMPARE_OP_LESS_OR_EQUAL
;
44 case WINED3D_CMP_GREATER
:
45 return VK_COMPARE_OP_GREATER
;
46 case WINED3D_CMP_NOTEQUAL
:
47 return VK_COMPARE_OP_NOT_EQUAL
;
48 case WINED3D_CMP_GREATEREQUAL
:
49 return VK_COMPARE_OP_GREATER_OR_EQUAL
;
50 case WINED3D_CMP_ALWAYS
:
51 return VK_COMPARE_OP_ALWAYS
;
54 WARN("Unhandled compare operation %#x.\n", op
);
56 FIXME("Unhandled compare operation %#x.\n", op
);
57 return VK_COMPARE_OP_NEVER
;
61 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
)
65 case WINED3D_SHADER_TYPE_VERTEX
:
66 return VK_SHADER_STAGE_VERTEX_BIT
;
67 case WINED3D_SHADER_TYPE_HULL
:
68 return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
;
69 case WINED3D_SHADER_TYPE_DOMAIN
:
70 return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
;
71 case WINED3D_SHADER_TYPE_GEOMETRY
:
72 return VK_SHADER_STAGE_GEOMETRY_BIT
;
73 case WINED3D_SHADER_TYPE_PIXEL
:
74 return VK_SHADER_STAGE_FRAGMENT_BIT
;
75 case WINED3D_SHADER_TYPE_COMPUTE
:
76 return VK_SHADER_STAGE_COMPUTE_BIT
;
78 ERR("Unhandled shader type %s.\n", debug_shader_type(shader_type
));
83 static VkBlendFactor
vk_blend_factor_from_wined3d(enum wined3d_blend blend
,
84 const struct wined3d_format
*dst_format
, bool alpha
)
88 case WINED3D_BLEND_ZERO
:
89 return VK_BLEND_FACTOR_ZERO
;
90 case WINED3D_BLEND_ONE
:
91 return VK_BLEND_FACTOR_ONE
;
92 case WINED3D_BLEND_SRCCOLOR
:
93 return VK_BLEND_FACTOR_SRC_COLOR
;
94 case WINED3D_BLEND_INVSRCCOLOR
:
95 return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
;
96 case WINED3D_BLEND_SRCALPHA
:
97 return VK_BLEND_FACTOR_SRC_ALPHA
;
98 case WINED3D_BLEND_INVSRCALPHA
:
99 return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
;
100 case WINED3D_BLEND_DESTALPHA
:
101 if (dst_format
->alpha_size
)
102 return VK_BLEND_FACTOR_DST_ALPHA
;
103 return VK_BLEND_FACTOR_ONE
;
104 case WINED3D_BLEND_INVDESTALPHA
:
105 if (dst_format
->alpha_size
)
106 return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
;
107 return VK_BLEND_FACTOR_ZERO
;
108 case WINED3D_BLEND_DESTCOLOR
:
109 return VK_BLEND_FACTOR_DST_COLOR
;
110 case WINED3D_BLEND_INVDESTCOLOR
:
111 return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
112 case WINED3D_BLEND_SRCALPHASAT
:
113 return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
;
114 case WINED3D_BLEND_BLENDFACTOR
:
116 return VK_BLEND_FACTOR_CONSTANT_ALPHA
;
117 return VK_BLEND_FACTOR_CONSTANT_COLOR
;
118 case WINED3D_BLEND_INVBLENDFACTOR
:
120 return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
;
121 return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
;
122 case WINED3D_BLEND_SRC1COLOR
:
123 return VK_BLEND_FACTOR_SRC1_COLOR
;
124 case WINED3D_BLEND_INVSRC1COLOR
:
125 return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
;
126 case WINED3D_BLEND_SRC1ALPHA
:
127 return VK_BLEND_FACTOR_SRC1_ALPHA
;
128 case WINED3D_BLEND_INVSRC1ALPHA
:
129 return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
;
131 FIXME("Unhandled blend %#x.\n", blend
);
132 return VK_BLEND_FACTOR_ZERO
;
136 static VkBlendOp
vk_blend_op_from_wined3d(enum wined3d_blend_op op
)
140 case WINED3D_BLEND_OP_ADD
:
141 return VK_BLEND_OP_ADD
;
142 case WINED3D_BLEND_OP_SUBTRACT
:
143 return VK_BLEND_OP_SUBTRACT
;
144 case WINED3D_BLEND_OP_REVSUBTRACT
:
145 return VK_BLEND_OP_REVERSE_SUBTRACT
;
146 case WINED3D_BLEND_OP_MIN
:
147 return VK_BLEND_OP_MIN
;
148 case WINED3D_BLEND_OP_MAX
:
149 return VK_BLEND_OP_MAX
;
151 FIXME("Unhandled blend op %#x.\n", op
);
152 return VK_BLEND_OP_ADD
;
156 static VkColorComponentFlags
vk_colour_write_mask_from_wined3d(uint32_t wined3d_mask
)
158 VkColorComponentFlags vk_mask
= 0;
160 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_RED
)
161 vk_mask
|= VK_COLOR_COMPONENT_R_BIT
;
162 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_GREEN
)
163 vk_mask
|= VK_COLOR_COMPONENT_G_BIT
;
164 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_BLUE
)
165 vk_mask
|= VK_COLOR_COMPONENT_B_BIT
;
166 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_ALPHA
)
167 vk_mask
|= VK_COLOR_COMPONENT_A_BIT
;
172 static VkCullModeFlags
vk_cull_mode_from_wined3d(enum wined3d_cull mode
)
176 case WINED3D_CULL_NONE
:
177 return VK_CULL_MODE_NONE
;
178 case WINED3D_CULL_FRONT
:
179 return VK_CULL_MODE_FRONT_BIT
;
180 case WINED3D_CULL_BACK
:
181 return VK_CULL_MODE_BACK_BIT
;
183 FIXME("Unhandled cull mode %#x.\n", mode
);
184 return VK_CULL_MODE_NONE
;
188 static VkPrimitiveTopology
vk_topology_from_wined3d(enum wined3d_primitive_type t
)
192 case WINED3D_PT_POINTLIST
:
193 return VK_PRIMITIVE_TOPOLOGY_POINT_LIST
;
194 case WINED3D_PT_LINELIST
:
195 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST
;
196 case WINED3D_PT_LINESTRIP
:
197 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
;
198 case WINED3D_PT_TRIANGLELIST
:
199 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
;
200 case WINED3D_PT_TRIANGLESTRIP
:
201 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
;
202 case WINED3D_PT_TRIANGLEFAN
:
203 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
;
204 case WINED3D_PT_LINELIST_ADJ
:
205 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
;
206 case WINED3D_PT_LINESTRIP_ADJ
:
207 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
;
208 case WINED3D_PT_TRIANGLELIST_ADJ
:
209 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
;
210 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
211 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
;
212 case WINED3D_PT_PATCH
:
213 return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
;
215 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(t
));
216 case WINED3D_PT_UNDEFINED
:
221 static VkStencilOp
vk_stencil_op_from_wined3d(enum wined3d_stencil_op op
)
225 case WINED3D_STENCIL_OP_KEEP
:
226 return VK_STENCIL_OP_KEEP
;
227 case WINED3D_STENCIL_OP_ZERO
:
228 return VK_STENCIL_OP_ZERO
;
229 case WINED3D_STENCIL_OP_REPLACE
:
230 return VK_STENCIL_OP_REPLACE
;
231 case WINED3D_STENCIL_OP_INCR_SAT
:
232 return VK_STENCIL_OP_INCREMENT_AND_CLAMP
;
233 case WINED3D_STENCIL_OP_DECR_SAT
:
234 return VK_STENCIL_OP_DECREMENT_AND_CLAMP
;
235 case WINED3D_STENCIL_OP_INVERT
:
236 return VK_STENCIL_OP_INVERT
;
237 case WINED3D_STENCIL_OP_INCR
:
238 return VK_STENCIL_OP_INCREMENT_AND_WRAP
;
239 case WINED3D_STENCIL_OP_DECR
:
240 return VK_STENCIL_OP_DECREMENT_AND_WRAP
;
243 WARN("Unhandled stencil operation %#x.\n", op
);
245 FIXME("Unhandled stencil operation %#x.\n", op
);
246 return VK_STENCIL_OP_KEEP
;
250 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
251 struct wined3d_context_vk
*context_vk
)
253 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
254 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
257 TRACE("chunk %p, memory 0x%s, map_ptr %p.\n", chunk_vk
,
258 wine_dbgstr_longlong(chunk_vk
->vk_memory
), chunk_vk
->c
.map_ptr
);
260 if (!chunk_vk
->c
.map_ptr
&& (vr
= VK_CALL(vkMapMemory(device_vk
->vk_device
,
261 chunk_vk
->vk_memory
, 0, VK_WHOLE_SIZE
, 0, &chunk_vk
->c
.map_ptr
))) < 0)
263 ERR("Failed to map chunk memory, vr %s.\n", wined3d_debug_vkresult(vr
));
267 ++chunk_vk
->c
.map_count
;
269 return chunk_vk
->c
.map_ptr
;
272 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
273 struct wined3d_context_vk
*context_vk
)
275 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
276 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
278 TRACE("chunk_vk %p, context_vk %p.\n", chunk_vk
, context_vk
);
280 if (!--chunk_vk
->c
.map_count
)
281 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
));
282 chunk_vk
->c
.map_ptr
= NULL
;
285 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
286 unsigned int pool
, size_t size
)
288 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
289 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
290 VkMemoryAllocateInfo allocate_info
;
291 VkDeviceMemory vk_memory
;
294 allocate_info
.sType
= VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO
;
295 allocate_info
.pNext
= NULL
;
296 allocate_info
.allocationSize
= size
;
297 allocate_info
.memoryTypeIndex
= pool
;
298 if ((vr
= VK_CALL(vkAllocateMemory(device_vk
->vk_device
, &allocate_info
, NULL
, &vk_memory
))) < 0)
300 ERR("Failed to allocate memory, vr %s.\n", wined3d_debug_vkresult(vr
));
301 return VK_NULL_HANDLE
;
307 struct wined3d_allocator_block
*wined3d_context_vk_allocate_memory(struct wined3d_context_vk
*context_vk
,
308 unsigned int memory_type
, VkDeviceSize size
, VkDeviceMemory
*vk_memory
)
310 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
311 struct wined3d_allocator
*allocator
= &device_vk
->allocator
;
312 struct wined3d_allocator_block
*block
;
314 if (size
> WINED3D_ALLOCATOR_CHUNK_SIZE
/ 2)
316 *vk_memory
= wined3d_context_vk_allocate_vram_chunk_memory(context_vk
, memory_type
, size
);
320 if (!(block
= wined3d_allocator_allocate(allocator
, &context_vk
->c
, memory_type
, size
)))
322 *vk_memory
= VK_NULL_HANDLE
;
326 *vk_memory
= wined3d_allocator_chunk_vk(block
->chunk
)->vk_memory
;
331 static bool wined3d_context_vk_create_slab_bo(struct wined3d_context_vk
*context_vk
,
332 VkDeviceSize size
, VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
)
334 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk(context_vk
->c
.device
->adapter
);
335 const VkPhysicalDeviceLimits
*limits
= &adapter_vk
->device_limits
;
336 struct wined3d_bo_slab_vk_key key
;
337 struct wined3d_bo_slab_vk
*slab
;
338 struct wine_rb_entry
*entry
;
339 size_t object_size
, idx
;
342 if (size
> WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 2)
345 alignment
= WINED3D_SLAB_BO_MIN_OBJECT_ALIGN
;
346 if ((usage
& (VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
))
347 && limits
->minTexelBufferOffsetAlignment
> alignment
)
348 alignment
= limits
->minTexelBufferOffsetAlignment
;
349 if ((usage
& VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
) && limits
->minUniformBufferOffsetAlignment
)
350 alignment
= limits
->minUniformBufferOffsetAlignment
;
351 if ((usage
& VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
) && limits
->minStorageBufferOffsetAlignment
)
352 alignment
= limits
->minStorageBufferOffsetAlignment
;
354 object_size
= (size
+ (alignment
- 1)) & ~(alignment
- 1);
355 if (object_size
< WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 32)
356 object_size
= WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 32;
357 key
.memory_type
= memory_type
;
359 key
.size
= 32 * object_size
;
361 if ((entry
= wine_rb_get(&context_vk
->bo_slab_available
, &key
)))
363 slab
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
364 TRACE("Using existing bo slab %p.\n", slab
);
368 if (!(slab
= heap_alloc_zero(sizeof(*slab
))))
370 ERR("Failed to allocate bo slab.\n");
374 if (!wined3d_context_vk_create_bo(context_vk
, key
.size
, usage
, memory_type
, &slab
->bo
))
376 ERR("Failed to create slab bo.\n");
382 if (wine_rb_put(&context_vk
->bo_slab_available
, &key
, &slab
->entry
) < 0)
384 ERR("Failed to add slab to available tree.\n");
385 wined3d_context_vk_destroy_bo(context_vk
, &slab
->bo
);
390 TRACE("Created new bo slab %p.\n", slab
);
393 idx
= wined3d_bit_scan(&slab
->map
);
398 wine_rb_replace(&context_vk
->bo_slab_available
, &slab
->entry
, &slab
->next
->entry
);
403 wine_rb_remove(&context_vk
->bo_slab_available
, &slab
->entry
);
410 bo
->buffer_offset
= idx
* object_size
;
411 bo
->memory_offset
= slab
->bo
.memory_offset
+ bo
->buffer_offset
;
413 list_init(&bo
->users
);
414 bo
->command_buffer_id
= 0;
416 TRACE("Using buffer 0x%s, memory 0x%s, offset 0x%s for bo %p.\n",
417 wine_dbgstr_longlong(bo
->vk_buffer
), wine_dbgstr_longlong(bo
->vk_memory
),
418 wine_dbgstr_longlong(bo
->buffer_offset
), bo
);
423 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
424 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
)
426 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
427 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
428 VkMemoryRequirements memory_requirements
;
429 struct wined3d_adapter_vk
*adapter_vk
;
430 VkBufferCreateInfo create_info
;
431 unsigned int memory_type_idx
;
434 if (wined3d_context_vk_create_slab_bo(context_vk
, size
, usage
, memory_type
, bo
))
437 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
439 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
;
440 create_info
.pNext
= NULL
;
441 create_info
.flags
= 0;
442 create_info
.size
= size
;
443 create_info
.usage
= usage
;
444 create_info
.sharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
445 create_info
.queueFamilyIndexCount
= 0;
446 create_info
.pQueueFamilyIndices
= NULL
;
448 if ((vr
= VK_CALL(vkCreateBuffer(device_vk
->vk_device
, &create_info
, NULL
, &bo
->vk_buffer
))) < 0)
450 ERR("Failed to create Vulkan buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
454 VK_CALL(vkGetBufferMemoryRequirements(device_vk
->vk_device
, bo
->vk_buffer
, &memory_requirements
));
456 memory_type_idx
= wined3d_adapter_vk_get_memory_type_index(adapter_vk
,
457 memory_requirements
.memoryTypeBits
, memory_type
);
458 if (memory_type_idx
== ~0u)
460 ERR("Failed to find suitable memory type.\n");
461 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
464 bo
->memory
= wined3d_context_vk_allocate_memory(context_vk
,
465 memory_type_idx
, memory_requirements
.size
, &bo
->vk_memory
);
468 ERR("Failed to allocate buffer memory.\n");
469 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
472 bo
->memory_offset
= bo
->memory
? bo
->memory
->offset
: 0;
474 if ((vr
= VK_CALL(vkBindBufferMemory(device_vk
->vk_device
, bo
->vk_buffer
,
475 bo
->vk_memory
, bo
->memory_offset
))) < 0)
477 ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr
));
479 wined3d_allocator_block_free(bo
->memory
);
481 VK_CALL(vkFreeMemory(device_vk
->vk_device
, bo
->vk_memory
, NULL
));
482 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
487 bo
->buffer_offset
= 0;
490 bo
->memory_type
= adapter_vk
->memory_properties
.memoryTypes
[memory_type_idx
].propertyFlags
;
491 list_init(&bo
->users
);
492 bo
->command_buffer_id
= 0;
495 TRACE("Created buffer 0x%s, memory 0x%s for bo %p.\n",
496 wine_dbgstr_longlong(bo
->vk_buffer
), wine_dbgstr_longlong(bo
->vk_memory
), bo
);
501 static struct wined3d_retired_object_vk
*wined3d_context_vk_get_retired_object_vk(struct wined3d_context_vk
*context_vk
)
503 struct wined3d_retired_objects_vk
*retired
= &context_vk
->retired
;
504 struct wined3d_retired_object_vk
*o
;
509 retired
->free
= o
->u
.next
;
513 if (!wined3d_array_reserve((void **)&retired
->objects
, &retired
->size
,
514 retired
->count
+ 1, sizeof(*retired
->objects
)))
517 return &retired
->objects
[retired
->count
++];
520 void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk
*context_vk
,
521 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
)
523 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
524 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
525 struct wined3d_retired_object_vk
*o
;
527 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
529 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, vk_framebuffer
, NULL
));
530 TRACE("Destroyed framebuffer 0x%s.\n", wine_dbgstr_longlong(vk_framebuffer
));
534 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
536 ERR("Leaking framebuffer 0x%s.\n", wine_dbgstr_longlong(vk_framebuffer
));
540 o
->type
= WINED3D_RETIRED_FRAMEBUFFER_VK
;
541 o
->u
.vk_framebuffer
= vk_framebuffer
;
542 o
->command_buffer_id
= command_buffer_id
;
545 static void wined3d_context_vk_destroy_descriptor_pool(struct wined3d_context_vk
*context_vk
,
546 VkDescriptorPool vk_descriptor_pool
, uint64_t command_buffer_id
)
548 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
549 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
550 struct wined3d_retired_object_vk
*o
;
552 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
554 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, vk_descriptor_pool
, NULL
));
555 TRACE("Destroyed descriptor pool 0x%s.\n", wine_dbgstr_longlong(vk_descriptor_pool
));
559 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
561 ERR("Leaking descriptor pool 0x%s.\n", wine_dbgstr_longlong(vk_descriptor_pool
));
565 o
->type
= WINED3D_RETIRED_DESCRIPTOR_POOL_VK
;
566 o
->u
.vk_descriptor_pool
= vk_descriptor_pool
;
567 o
->command_buffer_id
= command_buffer_id
;
570 void wined3d_context_vk_destroy_memory(struct wined3d_context_vk
*context_vk
,
571 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
)
573 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
574 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
575 struct wined3d_retired_object_vk
*o
;
577 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
579 VK_CALL(vkFreeMemory(device_vk
->vk_device
, vk_memory
, NULL
));
580 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(vk_memory
));
584 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
586 ERR("Leaking memory 0x%s.\n", wine_dbgstr_longlong(vk_memory
));
590 o
->type
= WINED3D_RETIRED_MEMORY_VK
;
591 o
->u
.vk_memory
= vk_memory
;
592 o
->command_buffer_id
= command_buffer_id
;
595 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
596 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
)
598 struct wined3d_retired_object_vk
*o
;
600 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
602 wined3d_allocator_block_free(block
);
603 TRACE("Freed block %p.\n", block
);
607 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
609 ERR("Leaking block %p.\n", block
);
613 o
->type
= WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
;
615 o
->command_buffer_id
= command_buffer_id
;
618 static void wined3d_bo_slab_vk_free_slice(struct wined3d_bo_slab_vk
*slab
,
619 SIZE_T idx
, struct wined3d_context_vk
*context_vk
)
621 struct wined3d_bo_slab_vk_key key
;
622 struct wine_rb_entry
*entry
;
624 TRACE("slab %p, idx %lu, context_vk %p.\n", slab
, idx
, context_vk
);
628 key
.memory_type
= slab
->bo
.memory_type
;
629 key
.usage
= slab
->bo
.usage
;
630 key
.size
= slab
->bo
.size
;
632 if ((entry
= wine_rb_get(&context_vk
->bo_slab_available
, &key
)))
634 slab
->next
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
635 wine_rb_replace(&context_vk
->bo_slab_available
, entry
, &slab
->entry
);
637 else if (wine_rb_put(&context_vk
->bo_slab_available
, &key
, &slab
->entry
) < 0)
639 ERR("Unable to return slab %p (map 0x%08x) to available tree.\n", slab
, slab
->map
);
642 slab
->map
|= 1u << idx
;
645 static void wined3d_context_vk_destroy_bo_slab_slice(struct wined3d_context_vk
*context_vk
,
646 struct wined3d_bo_slab_vk
*slab
, SIZE_T idx
, uint64_t command_buffer_id
)
648 struct wined3d_retired_object_vk
*o
;
650 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
652 wined3d_bo_slab_vk_free_slice(slab
, idx
, context_vk
);
656 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
658 ERR("Leaking slab %p, slice %#lx.\n", slab
, idx
);
662 o
->type
= WINED3D_RETIRED_BO_SLAB_SLICE_VK
;
663 o
->u
.slice
.slab
= slab
;
664 o
->u
.slice
.idx
= idx
;
665 o
->command_buffer_id
= command_buffer_id
;
668 static void wined3d_context_vk_destroy_buffer(struct wined3d_context_vk
*context_vk
,
669 VkBuffer vk_buffer
, uint64_t command_buffer_id
)
671 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
672 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
673 struct wined3d_retired_object_vk
*o
;
675 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
677 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, vk_buffer
, NULL
));
678 TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer
));
682 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
684 ERR("Leaking buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer
));
688 o
->type
= WINED3D_RETIRED_BUFFER_VK
;
689 o
->u
.vk_buffer
= vk_buffer
;
690 o
->command_buffer_id
= command_buffer_id
;
693 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
,
694 VkImage vk_image
, uint64_t command_buffer_id
)
696 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
697 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
698 struct wined3d_retired_object_vk
*o
;
700 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
702 VK_CALL(vkDestroyImage(device_vk
->vk_device
, vk_image
, NULL
));
703 TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(vk_image
));
707 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
709 ERR("Leaking image 0x%s.\n", wine_dbgstr_longlong(vk_image
));
713 o
->type
= WINED3D_RETIRED_IMAGE_VK
;
714 o
->u
.vk_image
= vk_image
;
715 o
->command_buffer_id
= command_buffer_id
;
718 void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk
*context_vk
,
719 VkBufferView vk_view
, uint64_t command_buffer_id
)
721 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
722 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
723 struct wined3d_retired_object_vk
*o
;
725 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
727 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, vk_view
, NULL
));
728 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
732 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
734 ERR("Leaking buffer view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
738 o
->type
= WINED3D_RETIRED_BUFFER_VIEW_VK
;
739 o
->u
.vk_buffer_view
= vk_view
;
740 o
->command_buffer_id
= command_buffer_id
;
743 void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk
*context_vk
,
744 VkImageView vk_view
, uint64_t command_buffer_id
)
746 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
747 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
748 struct wined3d_retired_object_vk
*o
;
750 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
752 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, vk_view
, NULL
));
753 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
757 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
759 ERR("Leaking image view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
763 o
->type
= WINED3D_RETIRED_IMAGE_VIEW_VK
;
764 o
->u
.vk_image_view
= vk_view
;
765 o
->command_buffer_id
= command_buffer_id
;
768 void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk
*context_vk
,
769 VkSampler vk_sampler
, uint64_t command_buffer_id
)
771 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
772 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
773 struct wined3d_retired_object_vk
*o
;
775 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
777 VK_CALL(vkDestroySampler(device_vk
->vk_device
, vk_sampler
, NULL
));
778 TRACE("Destroyed sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler
));
782 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
784 ERR("Leaking sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler
));
788 o
->type
= WINED3D_RETIRED_SAMPLER_VK
;
789 o
->u
.vk_sampler
= vk_sampler
;
790 o
->command_buffer_id
= command_buffer_id
;
793 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
, const struct wined3d_bo_vk
*bo
)
795 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
796 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
797 size_t object_size
, idx
;
799 TRACE("context_vk %p, bo %p.\n", context_vk
, bo
);
803 object_size
= bo
->slab
->bo
.size
/ 32;
804 idx
= bo
->buffer_offset
/ object_size
;
805 wined3d_context_vk_destroy_bo_slab_slice(context_vk
, bo
->slab
, idx
, bo
->command_buffer_id
);
809 wined3d_context_vk_destroy_buffer(context_vk
, bo
->vk_buffer
, bo
->command_buffer_id
);
812 wined3d_context_vk_destroy_allocator_block(context_vk
, bo
->memory
, bo
->command_buffer_id
);
817 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, bo
->vk_memory
));
818 wined3d_context_vk_destroy_memory(context_vk
, bo
->vk_memory
, bo
->command_buffer_id
);
821 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk
*context_vk
)
823 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
824 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
825 struct wined3d_command_buffer_vk
*buffer
;
828 while (i
< context_vk
->submitted
.buffer_count
)
830 buffer
= &context_vk
->submitted
.buffers
[i
];
831 if (VK_CALL(vkGetFenceStatus(device_vk
->vk_device
, buffer
->vk_fence
)) == VK_NOT_READY
)
837 TRACE("Command buffer %p with id 0x%s has finished.\n",
838 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
839 VK_CALL(vkDestroyFence(device_vk
->vk_device
, buffer
->vk_fence
, NULL
));
840 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
,
841 context_vk
->vk_command_pool
, 1, &buffer
->vk_command_buffer
));
843 if (buffer
->id
> context_vk
->completed_command_buffer_id
)
844 context_vk
->completed_command_buffer_id
= buffer
->id
;
845 *buffer
= context_vk
->submitted
.buffers
[--context_vk
->submitted
.buffer_count
];
849 static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk
*context_vk
)
851 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
852 struct wined3d_retired_objects_vk
*retired
= &context_vk
->retired
;
853 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
854 struct wined3d_retired_object_vk
*o
;
855 uint64_t command_buffer_id
;
858 wined3d_context_vk_poll_command_buffers(context_vk
);
859 command_buffer_id
= context_vk
->completed_command_buffer_id
;
861 retired
->free
= NULL
;
862 for (i
= retired
->count
; i
; --i
)
864 o
= &retired
->objects
[i
- 1];
866 if (o
->type
!= WINED3D_RETIRED_FREE_VK
&& o
->command_buffer_id
> command_buffer_id
)
871 case WINED3D_RETIRED_FREE_VK
:
875 case WINED3D_RETIRED_FRAMEBUFFER_VK
:
876 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, o
->u
.vk_framebuffer
, NULL
));
877 TRACE("Destroyed framebuffer 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_framebuffer
));
880 case WINED3D_RETIRED_DESCRIPTOR_POOL_VK
:
881 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, o
->u
.vk_descriptor_pool
, NULL
));
882 TRACE("Destroyed descriptor pool 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_descriptor_pool
));
885 case WINED3D_RETIRED_MEMORY_VK
:
886 VK_CALL(vkFreeMemory(device_vk
->vk_device
, o
->u
.vk_memory
, NULL
));
887 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_memory
));
890 case WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
:
891 TRACE("Destroying block %p.\n", o
->u
.block
);
892 wined3d_allocator_block_free(o
->u
.block
);
895 case WINED3D_RETIRED_BO_SLAB_SLICE_VK
:
896 wined3d_bo_slab_vk_free_slice(o
->u
.slice
.slab
, o
->u
.slice
.idx
, context_vk
);
899 case WINED3D_RETIRED_BUFFER_VK
:
900 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, o
->u
.vk_buffer
, NULL
));
901 TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_buffer
));
904 case WINED3D_RETIRED_IMAGE_VK
:
905 VK_CALL(vkDestroyImage(device_vk
->vk_device
, o
->u
.vk_image
, NULL
));
906 TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_image
));
909 case WINED3D_RETIRED_BUFFER_VIEW_VK
:
910 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, o
->u
.vk_buffer_view
, NULL
));
911 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_buffer_view
));
914 case WINED3D_RETIRED_IMAGE_VIEW_VK
:
915 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, o
->u
.vk_image_view
, NULL
));
916 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_image_view
));
919 case WINED3D_RETIRED_SAMPLER_VK
:
920 VK_CALL(vkDestroySampler(device_vk
->vk_device
, o
->u
.vk_sampler
, NULL
));
921 TRACE("Destroyed sampler 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_sampler
));
925 ERR("Unhandled object type %#x.\n", o
->type
);
929 if (i
== retired
->count
)
935 o
->type
= WINED3D_RETIRED_FREE_VK
;
936 o
->u
.next
= retired
->free
;
941 static void wined3d_context_vk_destroy_bo_slab(struct wine_rb_entry
*entry
, void *ctx
)
943 struct wined3d_context_vk
*context_vk
= ctx
;
944 struct wined3d_bo_slab_vk
*slab
, *next
;
946 slab
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
950 wined3d_context_vk_destroy_bo(context_vk
, &slab
->bo
);
956 static void wined3d_context_vk_destroy_graphics_pipeline(struct wine_rb_entry
*entry
, void *ctx
)
958 struct wined3d_graphics_pipeline_vk
*pipeline_vk
= WINE_RB_ENTRY_VALUE(entry
,
959 struct wined3d_graphics_pipeline_vk
, entry
);
960 struct wined3d_context_vk
*context_vk
= ctx
;
961 const struct wined3d_vk_info
*vk_info
;
962 struct wined3d_device_vk
*device_vk
;
964 vk_info
= context_vk
->vk_info
;
965 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
967 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, pipeline_vk
->vk_pipeline
, NULL
));
968 heap_free(pipeline_vk
);
971 static void wined3d_context_vk_destroy_pipeline_layout(struct wine_rb_entry
*entry
, void *ctx
)
973 struct wined3d_pipeline_layout_vk
*layout
= WINE_RB_ENTRY_VALUE(entry
,
974 struct wined3d_pipeline_layout_vk
, entry
);
975 struct wined3d_context_vk
*context_vk
= ctx
;
976 const struct wined3d_vk_info
*vk_info
;
977 struct wined3d_device_vk
*device_vk
;
979 vk_info
= context_vk
->vk_info
;
980 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
982 VK_CALL(vkDestroyPipelineLayout(device_vk
->vk_device
, layout
->vk_pipeline_layout
, NULL
));
983 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
984 heap_free(layout
->key
.bindings
);
988 static void wined3d_render_pass_key_vk_init(struct wined3d_render_pass_key_vk
*key
,
989 const struct wined3d_fb_state
*fb
, unsigned int rt_count
, bool depth_stencil
, uint32_t clear_flags
)
991 struct wined3d_render_pass_attachment_vk
*a
;
992 struct wined3d_rendertarget_view
*view
;
995 memset(key
, 0, sizeof(*key
));
997 for (i
= 0; i
< rt_count
; ++i
)
999 if (!(view
= fb
->render_targets
[i
]) || view
->format
->id
== WINED3DFMT_NULL
)
1003 a
->vk_format
= wined3d_format_vk(view
->format
)->vk_format
;
1004 a
->vk_samples
= max(1, wined3d_resource_get_sample_count(view
->resource
));
1005 a
->vk_layout
= wined3d_texture_vk(wined3d_texture_from_resource(view
->resource
))->layout
;
1006 key
->rt_mask
|= 1u << i
;
1009 if (depth_stencil
&& (view
= fb
->depth_stencil
))
1012 a
->vk_format
= wined3d_format_vk(view
->format
)->vk_format
;
1013 a
->vk_samples
= max(1, wined3d_resource_get_sample_count(view
->resource
));
1014 a
->vk_layout
= wined3d_texture_vk(wined3d_texture_from_resource(view
->resource
))->layout
;
1015 key
->rt_mask
|= 1u << WINED3D_MAX_RENDER_TARGETS
;
1018 key
->clear_flags
= clear_flags
;
1021 static void wined3d_render_pass_vk_cleanup(struct wined3d_render_pass_vk
*pass
,
1022 struct wined3d_context_vk
*context_vk
)
1024 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1025 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1027 VK_CALL(vkDestroyRenderPass(device_vk
->vk_device
, pass
->vk_render_pass
, NULL
));
1030 static bool wined3d_render_pass_vk_init(struct wined3d_render_pass_vk
*pass
,
1031 struct wined3d_context_vk
*context_vk
, const struct wined3d_render_pass_key_vk
*key
)
1033 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1034 VkAttachmentReference attachment_references
[WINED3D_MAX_RENDER_TARGETS
];
1035 VkAttachmentDescription attachments
[WINED3D_MAX_RENDER_TARGETS
+ 1];
1036 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1037 const struct wined3d_render_pass_attachment_vk
*a
;
1038 VkAttachmentReference ds_attachment_reference
;
1039 VkAttachmentReference
*ds_reference
= NULL
;
1040 unsigned int attachment_count
, rt_count
, i
;
1041 VkAttachmentDescription
*attachment
;
1042 VkSubpassDescription sub_pass_desc
;
1043 VkRenderPassCreateInfo pass_desc
;
1048 attachment_count
= 0;
1049 mask
= key
->rt_mask
& ((1u << WINED3D_MAX_RENDER_TARGETS
) - 1);
1052 i
= wined3d_bit_scan(&mask
);
1055 attachment
= &attachments
[attachment_count
];
1056 attachment
->flags
= 0;
1057 attachment
->format
= a
->vk_format
;
1058 attachment
->samples
= a
->vk_samples
;
1059 if (key
->clear_flags
& WINED3DCLEAR_TARGET
)
1060 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1062 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1063 attachment
->storeOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1064 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_DONT_CARE
;
1065 attachment
->stencilStoreOp
= VK_ATTACHMENT_STORE_OP_DONT_CARE
;
1066 attachment
->initialLayout
= a
->vk_layout
;
1067 attachment
->finalLayout
= a
->vk_layout
;
1069 attachment_references
[i
].attachment
= attachment_count
;
1070 attachment_references
[i
].layout
= a
->vk_layout
;
1076 mask
= ~key
->rt_mask
& ((1u << rt_count
) - 1);
1079 i
= wined3d_bit_scan(&mask
);
1080 attachment_references
[i
].attachment
= VK_ATTACHMENT_UNUSED
;
1081 attachment_references
[i
].layout
= VK_IMAGE_LAYOUT_UNDEFINED
;
1084 if (key
->rt_mask
& (1u << WINED3D_MAX_RENDER_TARGETS
))
1088 attachment
= &attachments
[attachment_count
];
1089 attachment
->flags
= 0;
1090 attachment
->format
= a
->vk_format
;
1091 attachment
->samples
= a
->vk_samples
;
1092 if (key
->clear_flags
& WINED3DCLEAR_ZBUFFER
)
1093 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1095 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1096 attachment
->storeOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1097 if (key
->clear_flags
& WINED3DCLEAR_STENCIL
)
1098 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1100 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1101 attachment
->stencilStoreOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1102 attachment
->initialLayout
= a
->vk_layout
;
1103 attachment
->finalLayout
= a
->vk_layout
;
1105 ds_reference
= &ds_attachment_reference
;
1106 ds_reference
->attachment
= attachment_count
;
1107 ds_reference
->layout
= a
->vk_layout
;
1112 sub_pass_desc
.flags
= 0;
1113 sub_pass_desc
.pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
;
1114 sub_pass_desc
.inputAttachmentCount
= 0;
1115 sub_pass_desc
.pInputAttachments
= NULL
;
1116 sub_pass_desc
.colorAttachmentCount
= rt_count
;
1117 sub_pass_desc
.pColorAttachments
= attachment_references
;
1118 sub_pass_desc
.pResolveAttachments
= NULL
;
1119 sub_pass_desc
.pDepthStencilAttachment
= ds_reference
;
1120 sub_pass_desc
.preserveAttachmentCount
= 0;
1121 sub_pass_desc
.pPreserveAttachments
= NULL
;
1123 pass_desc
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
;
1124 pass_desc
.pNext
= NULL
;
1125 pass_desc
.flags
= 0;
1126 pass_desc
.attachmentCount
= attachment_count
;
1127 pass_desc
.pAttachments
= attachments
;
1128 pass_desc
.subpassCount
= 1;
1129 pass_desc
.pSubpasses
= &sub_pass_desc
;
1130 pass_desc
.dependencyCount
= 0;
1131 pass_desc
.pDependencies
= NULL
;
1134 if ((vr
= VK_CALL(vkCreateRenderPass(device_vk
->vk_device
,
1135 &pass_desc
, NULL
, &pass
->vk_render_pass
))) < 0)
1137 WARN("Failed to create Vulkan render pass, vr %d.\n", vr
);
1144 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
1145 const struct wined3d_fb_state
*fb
, unsigned int rt_count
, bool depth_stencil
, uint32_t clear_flags
)
1147 struct wined3d_render_pass_key_vk key
;
1148 struct wined3d_render_pass_vk
*pass
;
1149 struct wine_rb_entry
*entry
;
1151 wined3d_render_pass_key_vk_init(&key
, fb
, rt_count
, depth_stencil
, clear_flags
);
1152 if ((entry
= wine_rb_get(&context_vk
->render_passes
, &key
)))
1153 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_render_pass_vk
, entry
)->vk_render_pass
;
1155 if (!(pass
= heap_alloc(sizeof(*pass
))))
1156 return VK_NULL_HANDLE
;
1158 if (!wined3d_render_pass_vk_init(pass
, context_vk
, &key
))
1161 return VK_NULL_HANDLE
;
1164 if (wine_rb_put(&context_vk
->render_passes
, &pass
->key
, &pass
->entry
) == -1)
1166 ERR("Failed to insert render pass.\n");
1167 wined3d_render_pass_vk_cleanup(pass
, context_vk
);
1169 return VK_NULL_HANDLE
;
1172 return pass
->vk_render_pass
;
1175 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk
*context_vk
)
1177 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1178 VkCommandBuffer vk_command_buffer
;
1180 if (context_vk
->vk_render_pass
)
1182 vk_command_buffer
= context_vk
->current_command_buffer
.vk_command_buffer
;
1183 VK_CALL(vkCmdEndRenderPass(vk_command_buffer
));
1184 context_vk
->vk_render_pass
= VK_NULL_HANDLE
;
1185 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
,
1186 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
, 0, 0, NULL
, 0, NULL
, 0, NULL
));
1189 if (context_vk
->vk_framebuffer
)
1191 wined3d_context_vk_destroy_framebuffer(context_vk
,
1192 context_vk
->vk_framebuffer
, context_vk
->current_command_buffer
.id
);
1193 context_vk
->vk_framebuffer
= VK_NULL_HANDLE
;
1197 static void wined3d_context_vk_destroy_render_pass(struct wine_rb_entry
*entry
, void *ctx
)
1199 struct wined3d_render_pass_vk
*pass
= WINE_RB_ENTRY_VALUE(entry
,
1200 struct wined3d_render_pass_vk
, entry
);
1202 wined3d_render_pass_vk_cleanup(pass
, ctx
);
1206 static void wined3d_shader_descriptor_writes_vk_cleanup(struct wined3d_shader_descriptor_writes_vk
*writes
)
1208 heap_free(writes
->writes
);
1211 static void wined3d_context_vk_destroy_query_pools(struct wined3d_context_vk
*context_vk
, struct list
*free_pools
)
1213 struct wined3d_query_pool_vk
*pool_vk
, *entry
;
1215 LIST_FOR_EACH_ENTRY_SAFE(pool_vk
, entry
, free_pools
, struct wined3d_query_pool_vk
, entry
)
1217 wined3d_query_pool_vk_cleanup(pool_vk
, context_vk
);
1222 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk
*context_vk
,
1223 enum wined3d_query_type type
, struct wined3d_query_pool_idx_vk
*pool_idx
)
1225 struct wined3d_query_pool_vk
*pool_vk
, *entry
;
1226 struct list
*free_pools
;
1231 case WINED3D_QUERY_TYPE_OCCLUSION
:
1232 free_pools
= &context_vk
->free_occlusion_query_pools
;
1235 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1236 free_pools
= &context_vk
->free_timestamp_query_pools
;
1239 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1240 free_pools
= &context_vk
->free_pipeline_statistics_query_pools
;
1243 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1244 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1245 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1246 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1247 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1248 free_pools
= &context_vk
->free_stream_output_statistics_query_pools
;
1252 FIXME("Unhandled query type %#x.\n", type
);
1256 LIST_FOR_EACH_ENTRY_SAFE(pool_vk
, entry
, free_pools
, struct wined3d_query_pool_vk
, entry
)
1258 if (wined3d_query_pool_vk_allocate_query(pool_vk
, &idx
))
1260 list_remove(&pool_vk
->entry
);
1263 if (!(pool_vk
= heap_alloc_zero(sizeof(*pool_vk
))))
1265 if (!wined3d_query_pool_vk_init(pool_vk
, context_vk
, type
, free_pools
))
1271 if (!wined3d_query_pool_vk_allocate_query(pool_vk
, &idx
))
1273 wined3d_query_pool_vk_cleanup(pool_vk
, context_vk
);
1279 pool_idx
->pool_vk
= pool_vk
;
1280 pool_idx
->idx
= idx
;
1285 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
)
1287 struct wined3d_command_buffer_vk
*buffer
= &context_vk
->current_command_buffer
;
1288 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1289 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1291 if (buffer
->vk_command_buffer
)
1293 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
,
1294 context_vk
->vk_command_pool
, 1, &buffer
->vk_command_buffer
));
1295 buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1298 wined3d_context_vk_wait_command_buffer(context_vk
, buffer
->id
- 1);
1299 context_vk
->completed_command_buffer_id
= buffer
->id
;
1301 heap_free(context_vk
->compute
.bindings
.bindings
);
1302 heap_free(context_vk
->graphics
.bindings
.bindings
);
1303 if (context_vk
->vk_descriptor_pool
)
1304 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, context_vk
->vk_descriptor_pool
, NULL
));
1305 if (context_vk
->vk_framebuffer
)
1306 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, context_vk
->vk_framebuffer
, NULL
));
1307 VK_CALL(vkDestroyCommandPool(device_vk
->vk_device
, context_vk
->vk_command_pool
, NULL
));
1308 if (context_vk
->vk_so_counter_bo
.vk_buffer
)
1309 wined3d_context_vk_destroy_bo(context_vk
, &context_vk
->vk_so_counter_bo
);
1310 wined3d_context_vk_cleanup_resources(context_vk
);
1311 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_occlusion_query_pools
);
1312 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_timestamp_query_pools
);
1313 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_pipeline_statistics_query_pools
);
1314 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_stream_output_statistics_query_pools
);
1315 wine_rb_destroy(&context_vk
->bo_slab_available
, wined3d_context_vk_destroy_bo_slab
, context_vk
);
1316 heap_free(context_vk
->pending_queries
.queries
);
1317 heap_free(context_vk
->submitted
.buffers
);
1318 heap_free(context_vk
->retired
.objects
);
1320 wined3d_shader_descriptor_writes_vk_cleanup(&context_vk
->descriptor_writes
);
1321 wine_rb_destroy(&context_vk
->graphics_pipelines
, wined3d_context_vk_destroy_graphics_pipeline
, context_vk
);
1322 wine_rb_destroy(&context_vk
->pipeline_layouts
, wined3d_context_vk_destroy_pipeline_layout
, context_vk
);
1323 wine_rb_destroy(&context_vk
->render_passes
, wined3d_context_vk_destroy_render_pass
, context_vk
);
1325 wined3d_context_cleanup(&context_vk
->c
);
1328 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
1329 struct wined3d_query_vk
*query_vk
)
1331 struct wined3d_pending_queries_vk
*pending
= &context_vk
->pending_queries
;
1332 struct wined3d_pending_query_vk
*p
;
1335 pending
->free_idx
= ~(size_t)0;
1336 for (i
= pending
->count
; i
; --i
)
1338 p
= &pending
->queries
[i
- 1];
1342 if (p
->query_vk
!= query_vk
&& !wined3d_query_vk_accumulate_data(p
->query_vk
, context_vk
, &p
->pool_idx
))
1344 wined3d_query_pool_vk_free_query(p
->pool_idx
.pool_vk
, p
->pool_idx
.idx
);
1345 --p
->query_vk
->pending_count
;
1348 if (i
== pending
->count
)
1355 p
->pool_idx
.pool_vk
= NULL
;
1356 p
->pool_idx
.idx
= pending
->free_idx
;
1357 pending
->free_idx
= i
- 1;
1361 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk
*context_vk
)
1363 wined3d_context_vk_remove_pending_queries(context_vk
, NULL
);
1366 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk
*context_vk
, struct wined3d_query_vk
*query_vk
)
1368 struct wined3d_pending_queries_vk
*pending
= &context_vk
->pending_queries
;
1369 struct wined3d_pending_query_vk
*p
;
1371 if (pending
->free_idx
!= ~(size_t)0)
1373 p
= &pending
->queries
[pending
->free_idx
];
1374 pending
->free_idx
= p
->pool_idx
.idx
;
1378 if (!wined3d_array_reserve((void **)&pending
->queries
, &pending
->size
,
1379 pending
->count
+ 1, sizeof(*pending
->queries
)))
1381 ERR("Failed to allocate entry.\n");
1384 p
= &pending
->queries
[pending
->count
++];
1387 p
->query_vk
= query_vk
;
1388 p
->pool_idx
= query_vk
->pool_idx
;
1389 ++query_vk
->pending_count
;
1392 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
)
1394 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1395 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1396 VkCommandBufferAllocateInfo command_buffer_info
;
1397 struct wined3d_command_buffer_vk
*buffer
;
1398 VkCommandBufferBeginInfo begin_info
;
1399 struct wined3d_query_vk
*query_vk
;
1402 TRACE("context_vk %p.\n", context_vk
);
1404 buffer
= &context_vk
->current_command_buffer
;
1405 if (buffer
->vk_command_buffer
)
1407 TRACE("Returning existing command buffer %p with id 0x%s.\n",
1408 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1409 return buffer
->vk_command_buffer
;
1412 command_buffer_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO
;
1413 command_buffer_info
.pNext
= NULL
;
1414 command_buffer_info
.commandPool
= context_vk
->vk_command_pool
;
1415 command_buffer_info
.level
= VK_COMMAND_BUFFER_LEVEL_PRIMARY
;
1416 command_buffer_info
.commandBufferCount
= 1;
1417 if ((vr
= VK_CALL(vkAllocateCommandBuffers(device_vk
->vk_device
,
1418 &command_buffer_info
, &buffer
->vk_command_buffer
))) < 0)
1420 WARN("Failed to allocate Vulkan command buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
1421 return VK_NULL_HANDLE
;
1424 begin_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO
;
1425 begin_info
.pNext
= NULL
;
1426 begin_info
.flags
= 0;
1427 begin_info
.pInheritanceInfo
= NULL
;
1428 if ((vr
= VK_CALL(vkBeginCommandBuffer(buffer
->vk_command_buffer
, &begin_info
))) < 0)
1430 WARN("Failed to begin command buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
1431 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
, context_vk
->vk_command_pool
,
1432 1, &buffer
->vk_command_buffer
));
1433 return buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1436 wined3d_context_vk_accumulate_pending_queries(context_vk
);
1437 LIST_FOR_EACH_ENTRY(query_vk
, &context_vk
->active_queries
, struct wined3d_query_vk
, entry
)
1439 wined3d_query_vk_resume(query_vk
, context_vk
);
1442 TRACE("Created new command buffer %p with id 0x%s.\n",
1443 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1445 return buffer
->vk_command_buffer
;
1448 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
1449 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
1450 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
)
1452 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1453 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1454 struct wined3d_command_buffer_vk
*buffer
;
1455 struct wined3d_query_vk
*query_vk
;
1456 VkFenceCreateInfo fence_desc
;
1457 VkSubmitInfo submit_info
;
1460 TRACE("context_vk %p, wait_semaphore_count %u, wait_semaphores %p, wait_stages %p,"
1461 "signal_semaphore_count %u, signal_semaphores %p.\n",
1462 context_vk
, wait_semaphore_count
, wait_semaphores
, wait_stages
,
1463 signal_semaphore_count
, signal_semaphores
);
1465 buffer
= &context_vk
->current_command_buffer
;
1466 if (!buffer
->vk_command_buffer
)
1469 TRACE("Submitting command buffer %p with id 0x%s.\n",
1470 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1472 LIST_FOR_EACH_ENTRY(query_vk
, &context_vk
->active_queries
, struct wined3d_query_vk
, entry
)
1474 wined3d_query_vk_suspend(query_vk
, context_vk
);
1477 wined3d_context_vk_end_current_render_pass(context_vk
);
1478 context_vk
->graphics
.vk_pipeline
= VK_NULL_HANDLE
;
1479 context_vk
->update_compute_pipeline
= 1;
1480 context_vk
->update_stream_output
= 1;
1481 context_vk
->c
.update_shader_resource_bindings
= 1;
1482 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
1483 context_vk
->c
.update_unordered_access_view_bindings
= 1;
1484 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
1485 context_invalidate_state(&context_vk
->c
, STATE_STREAMSRC
);
1486 context_invalidate_state(&context_vk
->c
, STATE_INDEXBUFFER
);
1487 context_invalidate_state(&context_vk
->c
, STATE_BLEND_FACTOR
);
1489 VK_CALL(vkEndCommandBuffer(buffer
->vk_command_buffer
));
1491 fence_desc
.sType
= VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
;
1492 fence_desc
.pNext
= NULL
;
1493 fence_desc
.flags
= 0;
1494 if ((vr
= VK_CALL(vkCreateFence(device_vk
->vk_device
, &fence_desc
, NULL
, &buffer
->vk_fence
))) < 0)
1495 ERR("Failed to create fence, vr %s.\n", wined3d_debug_vkresult(vr
));
1497 submit_info
.sType
= VK_STRUCTURE_TYPE_SUBMIT_INFO
;
1498 submit_info
.pNext
= NULL
;
1499 submit_info
.waitSemaphoreCount
= wait_semaphore_count
;
1500 submit_info
.pWaitSemaphores
= wait_semaphores
;
1501 submit_info
.pWaitDstStageMask
= wait_stages
;
1502 submit_info
.commandBufferCount
= 1;
1503 submit_info
.pCommandBuffers
= &buffer
->vk_command_buffer
;
1504 submit_info
.signalSemaphoreCount
= signal_semaphore_count
;
1505 submit_info
.pSignalSemaphores
= signal_semaphores
;
1507 if ((vr
= VK_CALL(vkQueueSubmit(device_vk
->vk_queue
, 1, &submit_info
, buffer
->vk_fence
))) < 0)
1508 ERR("Failed to submit command buffer %p, vr %s.\n",
1509 buffer
->vk_command_buffer
, wined3d_debug_vkresult(vr
));
1511 if (!wined3d_array_reserve((void **)&context_vk
->submitted
.buffers
, &context_vk
->submitted
.buffers_size
,
1512 context_vk
->submitted
.buffer_count
+ 1, sizeof(*context_vk
->submitted
.buffers
)))
1513 ERR("Failed to grow submitted command buffer array.\n");
1515 context_vk
->submitted
.buffers
[context_vk
->submitted
.buffer_count
++] = *buffer
;
1517 buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1518 /* We don't expect this to ever happen, but handle it anyway. */
1521 wined3d_context_vk_wait_command_buffer(context_vk
, buffer
->id
- 1);
1522 context_vk
->completed_command_buffer_id
= 0;
1525 wined3d_context_vk_cleanup_resources(context_vk
);
1528 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
)
1530 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1531 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1534 if (id
<= context_vk
->completed_command_buffer_id
1535 || id
> context_vk
->current_command_buffer
.id
) /* In case the buffer ID wrapped. */
1538 for (i
= 0; i
< context_vk
->submitted
.buffer_count
; ++i
)
1540 if (context_vk
->submitted
.buffers
[i
].id
!= id
)
1543 VK_CALL(vkWaitForFences(device_vk
->vk_device
, 1,
1544 &context_vk
->submitted
.buffers
[i
].vk_fence
, VK_TRUE
, UINT64_MAX
));
1545 wined3d_context_vk_cleanup_resources(context_vk
);
1549 ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id
));
1552 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
1553 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
1554 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
1555 VkImageLayout new_layout
, VkImage image
, VkImageAspectFlags aspect_mask
)
1557 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1558 VkImageMemoryBarrier barrier
;
1560 wined3d_context_vk_end_current_render_pass(context_vk
);
1562 barrier
.sType
= VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
;
1563 barrier
.pNext
= NULL
;
1564 barrier
.srcAccessMask
= src_access_mask
;
1565 barrier
.dstAccessMask
= dst_access_mask
;
1566 barrier
.oldLayout
= old_layout
;
1567 barrier
.newLayout
= new_layout
;
1568 barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1569 barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1570 barrier
.image
= image
;
1571 barrier
.subresourceRange
.aspectMask
= aspect_mask
;
1572 barrier
.subresourceRange
.baseMipLevel
= 0;
1573 barrier
.subresourceRange
.levelCount
= VK_REMAINING_MIP_LEVELS
;
1574 barrier
.subresourceRange
.baseArrayLayer
= 0;
1575 barrier
.subresourceRange
.layerCount
= VK_REMAINING_ARRAY_LAYERS
;
1577 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, src_stage_mask
, dst_stage_mask
, 0, 0, NULL
, 0, NULL
, 1, &barrier
));
1580 static int wined3d_render_pass_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1582 const struct wined3d_render_pass_key_vk
*k
= key
;
1583 const struct wined3d_render_pass_vk
*pass
= WINE_RB_ENTRY_VALUE(entry
,
1584 const struct wined3d_render_pass_vk
, entry
);
1586 return memcmp(k
, &pass
->key
, sizeof(*k
));
1589 static int wined3d_pipeline_layout_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1591 const struct wined3d_pipeline_layout_key_vk
*a
= key
;
1592 const struct wined3d_pipeline_layout_key_vk
*b
= &WINE_RB_ENTRY_VALUE(entry
,
1593 const struct wined3d_pipeline_layout_vk
, entry
)->key
;
1595 if (a
->binding_count
!= b
->binding_count
)
1596 return a
->binding_count
- b
->binding_count
;
1597 return memcmp(a
->bindings
, b
->bindings
, a
->binding_count
* sizeof(*a
->bindings
));
1600 static int wined3d_graphics_pipeline_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1602 const struct wined3d_graphics_pipeline_key_vk
*a
= key
;
1603 const struct wined3d_graphics_pipeline_key_vk
*b
= &WINE_RB_ENTRY_VALUE(entry
,
1604 const struct wined3d_graphics_pipeline_vk
, entry
)->key
;
1608 if (a
->pipeline_desc
.stageCount
!= b
->pipeline_desc
.stageCount
)
1609 return a
->pipeline_desc
.stageCount
- b
->pipeline_desc
.stageCount
;
1610 for (i
= 0; i
< a
->pipeline_desc
.stageCount
; ++i
)
1612 if (a
->stages
[i
].module
!= b
->stages
[i
].module
)
1613 return a
->stages
[i
].module
- b
->stages
[i
].module
;
1616 if (a
->divisor_desc
.vertexBindingDivisorCount
!= b
->divisor_desc
.vertexBindingDivisorCount
)
1617 return a
->divisor_desc
.vertexBindingDivisorCount
- b
->divisor_desc
.vertexBindingDivisorCount
;
1618 if ((ret
= memcmp(a
->divisors
, b
->divisors
,
1619 a
->divisor_desc
.vertexBindingDivisorCount
* sizeof(*a
->divisors
))))
1622 if (a
->input_desc
.vertexAttributeDescriptionCount
!= b
->input_desc
.vertexAttributeDescriptionCount
)
1623 return a
->input_desc
.vertexAttributeDescriptionCount
- b
->input_desc
.vertexAttributeDescriptionCount
;
1624 if ((ret
= memcmp(a
->attributes
, b
->attributes
,
1625 a
->input_desc
.vertexAttributeDescriptionCount
* sizeof(*a
->attributes
))))
1627 if (a
->input_desc
.vertexBindingDescriptionCount
!= b
->input_desc
.vertexBindingDescriptionCount
)
1628 return a
->input_desc
.vertexBindingDescriptionCount
- b
->input_desc
.vertexBindingDescriptionCount
;
1629 if ((ret
= memcmp(a
->bindings
, b
->bindings
,
1630 a
->input_desc
.vertexBindingDescriptionCount
* sizeof(*a
->bindings
))))
1633 if (a
->ia_desc
.topology
!= b
->ia_desc
.topology
)
1634 return a
->ia_desc
.topology
- b
->ia_desc
.topology
;
1635 if (a
->ia_desc
.primitiveRestartEnable
!= b
->ia_desc
.primitiveRestartEnable
)
1636 return a
->ia_desc
.primitiveRestartEnable
- b
->ia_desc
.primitiveRestartEnable
;
1638 if (a
->ts_desc
.patchControlPoints
!= b
->ts_desc
.patchControlPoints
)
1639 return a
->ts_desc
.patchControlPoints
- b
->ts_desc
.patchControlPoints
;
1641 if ((ret
= memcmp(&a
->viewport
, &b
->viewport
, sizeof(a
->viewport
))))
1644 if ((ret
= memcmp(&a
->scissor
, &b
->scissor
, sizeof(a
->scissor
))))
1647 if ((ret
= memcmp(&a
->rs_desc
, &b
->rs_desc
, sizeof(a
->rs_desc
))))
1650 if (a
->ms_desc
.rasterizationSamples
!= b
->ms_desc
.rasterizationSamples
)
1651 return a
->ms_desc
.rasterizationSamples
- b
->ms_desc
.rasterizationSamples
;
1652 if (a
->ms_desc
.alphaToCoverageEnable
!= b
->ms_desc
.alphaToCoverageEnable
)
1653 return a
->ms_desc
.alphaToCoverageEnable
- b
->ms_desc
.alphaToCoverageEnable
;
1654 if (a
->sample_mask
!= b
->sample_mask
)
1655 return a
->sample_mask
- b
->sample_mask
;
1657 if ((ret
= memcmp(&a
->ds_desc
, &b
->ds_desc
, sizeof(a
->ds_desc
))))
1660 if (a
->blend_desc
.attachmentCount
!= b
->blend_desc
.attachmentCount
)
1661 return a
->blend_desc
.attachmentCount
- b
->blend_desc
.attachmentCount
;
1662 if ((ret
= memcmp(a
->blend_attachments
, b
->blend_attachments
,
1663 a
->blend_desc
.attachmentCount
* sizeof(*a
->blend_attachments
))))
1666 if (a
->pipeline_desc
.layout
!= b
->pipeline_desc
.layout
)
1667 return a
->pipeline_desc
.layout
- b
->pipeline_desc
.layout
;
1669 if (a
->pipeline_desc
.renderPass
!= b
->pipeline_desc
.renderPass
)
1670 return a
->pipeline_desc
.renderPass
- b
->pipeline_desc
.renderPass
;
1675 static int wined3d_bo_slab_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1677 const struct wined3d_bo_slab_vk
*slab
= WINE_RB_ENTRY_VALUE(entry
, const struct wined3d_bo_slab_vk
, entry
);
1678 const struct wined3d_bo_slab_vk_key
*k
= key
;
1680 if (k
->memory_type
!= slab
->bo
.memory_type
)
1681 return k
->memory_type
- slab
->bo
.memory_type
;
1682 if (k
->usage
!= slab
->bo
.usage
)
1683 return k
->usage
- slab
->bo
.usage
;
1684 return k
->size
- slab
->bo
.size
;
1687 static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context_vk
*context_vk
)
1689 struct wined3d_graphics_pipeline_key_vk
*key
;
1690 VkPipelineShaderStageCreateInfo
*stage
;
1693 static const VkDynamicState dynamic_states
[] =
1695 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1698 key
= &context_vk
->graphics
.pipeline_key_vk
;
1699 memset(key
, 0, sizeof(*key
));
1701 for (i
= 0; i
< ARRAY_SIZE(context_vk
->graphics
.vk_modules
); ++i
)
1703 stage
= &key
->stages
[i
];
1704 stage
->sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
;
1705 stage
->pName
= "main";
1708 key
->input_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
;
1709 key
->input_desc
.pVertexBindingDescriptions
= key
->bindings
;
1710 key
->input_desc
.pVertexAttributeDescriptions
= key
->attributes
;
1712 key
->divisor_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
;
1713 key
->divisor_desc
.pVertexBindingDivisors
= key
->divisors
;
1715 key
->ia_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
;
1717 key
->ts_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO
;
1719 key
->vp_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
;
1720 key
->vp_desc
.viewportCount
= 1;
1721 key
->vp_desc
.pViewports
= &key
->viewport
;
1722 key
->vp_desc
.scissorCount
= 1;
1723 key
->vp_desc
.pScissors
= &key
->scissor
;
1725 key
->rs_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
;
1726 key
->rs_desc
.lineWidth
= 1.0f
;
1728 key
->ms_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
;
1729 key
->ms_desc
.pSampleMask
= &key
->sample_mask
;
1731 key
->ds_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
;
1732 key
->ds_desc
.maxDepthBounds
= 1.0f
;
1734 key
->blend_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
;
1735 key
->blend_desc
.logicOp
= VK_LOGIC_OP_COPY
;
1736 key
->blend_desc
.pAttachments
= key
->blend_attachments
;
1737 key
->blend_desc
.blendConstants
[0] = 1.0f
;
1738 key
->blend_desc
.blendConstants
[1] = 1.0f
;
1739 key
->blend_desc
.blendConstants
[2] = 1.0f
;
1740 key
->blend_desc
.blendConstants
[3] = 1.0f
;
1742 key
->dynamic_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
;
1743 key
->dynamic_desc
.dynamicStateCount
= ARRAY_SIZE(dynamic_states
);
1744 key
->dynamic_desc
.pDynamicStates
= dynamic_states
;
1746 key
->pipeline_desc
.sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
;
1747 key
->pipeline_desc
.pStages
= key
->stages
;
1748 key
->pipeline_desc
.pVertexInputState
= &key
->input_desc
;
1749 key
->pipeline_desc
.pInputAssemblyState
= &key
->ia_desc
;
1750 key
->pipeline_desc
.pTessellationState
= &key
->ts_desc
;
1751 key
->pipeline_desc
.pViewportState
= &key
->vp_desc
;
1752 key
->pipeline_desc
.pRasterizationState
= &key
->rs_desc
;
1753 key
->pipeline_desc
.pMultisampleState
= &key
->ms_desc
;
1754 key
->pipeline_desc
.pDepthStencilState
= &key
->ds_desc
;
1755 key
->pipeline_desc
.pColorBlendState
= &key
->blend_desc
;
1756 key
->pipeline_desc
.pDynamicState
= &key
->dynamic_desc
;
1757 key
->pipeline_desc
.basePipelineIndex
= -1;
1760 static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_context_vk
*context_vk
,
1761 const struct wined3d_state
*state
, struct wined3d_graphics_pipeline_key_vk
*key
)
1763 const struct wined3d_d3d_info
*d3d_info
= context_vk
->c
.d3d_info
;
1764 VkPipelineRasterizationStateCreateInfo
*desc
= &key
->rs_desc
;
1765 const struct wined3d_rasterizer_state_desc
*r
;
1773 if (!state
->rasterizer_state
)
1775 desc
->depthClampEnable
= VK_FALSE
;
1776 desc
->rasterizerDiscardEnable
= is_rasterization_disabled(state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]);
1777 desc
->cullMode
= VK_CULL_MODE_BACK_BIT
;
1778 desc
->frontFace
= VK_FRONT_FACE_CLOCKWISE
;
1779 desc
->depthBiasEnable
= VK_FALSE
;
1780 desc
->depthBiasConstantFactor
= 0.0f
;
1781 desc
->depthBiasClamp
= 0.0f
;
1782 desc
->depthBiasSlopeFactor
= 0.0f
;
1787 r
= &state
->rasterizer_state
->desc
;
1788 desc
->depthClampEnable
= !r
->depth_clip
;
1789 desc
->rasterizerDiscardEnable
= is_rasterization_disabled(state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]);
1790 desc
->cullMode
= vk_cull_mode_from_wined3d(r
->cull_mode
);
1791 desc
->frontFace
= r
->front_ccw
? VK_FRONT_FACE_COUNTER_CLOCKWISE
: VK_FRONT_FACE_CLOCKWISE
;
1793 scale_bias
= r
->scale_bias
;
1794 const_bias
.f32
= r
->depth_bias
;
1795 if (!scale_bias
&& !const_bias
.f32
)
1797 desc
->depthBiasEnable
= VK_FALSE
;
1798 desc
->depthBiasConstantFactor
= 0.0f
;
1799 desc
->depthBiasClamp
= 0.0f
;
1800 desc
->depthBiasSlopeFactor
= 0.0f
;
1805 desc
->depthBiasEnable
= VK_TRUE
;
1806 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_DEPTH_BIAS
)
1808 const struct wined3d_rendertarget_view
*dsv
;
1810 if ((dsv
= state
->fb
.depth_stencil
))
1812 desc
->depthBiasConstantFactor
= -(float)const_bias
.u32
/ dsv
->format
->depth_bias_scale
;
1813 desc
->depthBiasSlopeFactor
= -(float)const_bias
.u32
;
1817 desc
->depthBiasConstantFactor
= 0.0f
;
1818 desc
->depthBiasSlopeFactor
= 0.0f
;
1823 desc
->depthBiasConstantFactor
= const_bias
.f32
;
1824 desc
->depthBiasSlopeFactor
= scale_bias
;
1826 desc
->depthBiasClamp
= r
->depth_bias_clamp
;
1829 static void wined3d_context_vk_update_blend_state(const struct wined3d_context_vk
*context_vk
,
1830 const struct wined3d_state
*state
, struct wined3d_graphics_pipeline_key_vk
*key
)
1832 VkPipelineColorBlendStateCreateInfo
*desc
= &key
->blend_desc
;
1833 const struct wined3d_blend_state_desc
*b
;
1836 desc
->attachmentCount
= context_vk
->rt_count
;
1838 memset(key
->blend_attachments
, 0, sizeof(key
->blend_attachments
));
1839 if (!state
->blend_state
)
1841 for (i
= 0; i
< context_vk
->rt_count
; ++i
)
1843 key
->blend_attachments
[i
].colorWriteMask
= VK_COLOR_COMPONENT_R_BIT
1844 | VK_COLOR_COMPONENT_G_BIT
1845 | VK_COLOR_COMPONENT_B_BIT
1846 | VK_COLOR_COMPONENT_A_BIT
;
1852 b
= &state
->blend_state
->desc
;
1853 for (i
= 0; i
< context_vk
->rt_count
; ++i
)
1855 const struct wined3d_rendertarget_blend_state_desc
*rt
= &b
->rt
[b
->independent
? i
: 0];
1856 const struct wined3d_rendertarget_view
*rtv
= state
->fb
.render_targets
[i
];
1857 VkPipelineColorBlendAttachmentState
*a
= &key
->blend_attachments
[i
];
1858 enum wined3d_blend src_blend
, dst_blend
;
1859 const struct wined3d_format
*rt_format
;
1861 a
->colorWriteMask
= vk_colour_write_mask_from_wined3d(rt
->writemask
);
1866 rt_format
= rtv
->format
;
1868 rt_format
= wined3d_get_format(context_vk
->c
.device
->adapter
, WINED3DFMT_NULL
, 0);
1869 a
->blendEnable
= VK_TRUE
;
1871 src_blend
= rt
->src
;
1872 dst_blend
= rt
->dst
;
1873 if (src_blend
== WINED3D_BLEND_BOTHSRCALPHA
)
1875 src_blend
= WINED3D_BLEND_SRCALPHA
;
1876 dst_blend
= WINED3D_BLEND_INVSRCALPHA
;
1878 else if (src_blend
== WINED3D_BLEND_BOTHINVSRCALPHA
)
1880 src_blend
= WINED3D_BLEND_INVSRCALPHA
;
1881 dst_blend
= WINED3D_BLEND_SRCALPHA
;
1883 a
->srcColorBlendFactor
= vk_blend_factor_from_wined3d(src_blend
, rt_format
, FALSE
);
1884 a
->dstColorBlendFactor
= vk_blend_factor_from_wined3d(dst_blend
, rt_format
, FALSE
);
1885 a
->colorBlendOp
= vk_blend_op_from_wined3d(rt
->op
);
1887 src_blend
= rt
->src_alpha
;
1888 dst_blend
= rt
->dst_alpha
;
1889 a
->srcAlphaBlendFactor
= vk_blend_factor_from_wined3d(src_blend
, rt_format
, TRUE
);
1890 a
->dstAlphaBlendFactor
= vk_blend_factor_from_wined3d(dst_blend
, rt_format
, TRUE
);
1891 a
->alphaBlendOp
= vk_blend_op_from_wined3d(rt
->op_alpha
);
1895 static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_context_vk
*context_vk
,
1896 const struct wined3d_state
*state
, VkPipelineLayout vk_pipeline_layout
)
1898 unsigned int i
, attribute_count
, binding_count
, divisor_count
, stage_count
;
1899 const struct wined3d_d3d_info
*d3d_info
= context_vk
->c
.d3d_info
;
1900 struct wined3d_graphics_pipeline_key_vk
*key
;
1901 VkPipelineShaderStageCreateInfo
*stage
;
1902 struct wined3d_stream_info stream_info
;
1903 VkPrimitiveTopology vk_topology
;
1904 VkShaderModule module
;
1905 bool update
= false;
1908 key
= &context_vk
->graphics
.pipeline_key_vk
;
1910 if (context_vk
->c
.shader_update_mask
& ~(1u << WINED3D_SHADER_TYPE_COMPUTE
))
1913 for (i
= 0; i
< ARRAY_SIZE(context_vk
->graphics
.vk_modules
); ++i
)
1915 if (!(module
= context_vk
->graphics
.vk_modules
[i
]))
1918 stage
= &key
->stages
[stage_count
++];
1919 stage
->stage
= vk_shader_stage_from_wined3d(i
);
1920 stage
->module
= module
;
1923 key
->pipeline_desc
.stageCount
= stage_count
;
1928 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_VDECL
)
1929 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAMSRC
)
1930 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
)))
1932 wined3d_stream_info_from_declaration(&stream_info
, state
, d3d_info
);
1934 for (i
= 0, mask
= 0, attribute_count
= 0, binding_count
= 0; i
< ARRAY_SIZE(stream_info
.elements
); ++i
)
1936 VkVertexInputBindingDivisorDescriptionEXT
*d
;
1937 struct wined3d_stream_info_element
*e
;
1938 VkVertexInputAttributeDescription
*a
;
1939 VkVertexInputBindingDescription
*b
;
1942 if (!(stream_info
.use_map
& (1u << i
)))
1945 a
= &key
->attributes
[attribute_count
++];
1946 e
= &stream_info
.elements
[i
];
1947 binding
= e
->stream_idx
;
1950 a
->binding
= binding
;
1951 a
->format
= wined3d_format_vk(e
->format
)->vk_format
;
1952 a
->offset
= (UINT_PTR
)e
->data
.addr
- state
->streams
[binding
].offset
;
1954 if (mask
& (1u << binding
))
1956 mask
|= 1u << binding
;
1958 b
= &key
->bindings
[binding_count
++];
1959 b
->binding
= binding
;
1960 b
->stride
= e
->stride
;
1961 b
->inputRate
= e
->divisor
? VK_VERTEX_INPUT_RATE_INSTANCE
: VK_VERTEX_INPUT_RATE_VERTEX
;
1965 d
= &key
->divisors
[divisor_count
++];
1966 d
->binding
= binding
;
1967 d
->divisor
= e
->divisor
;
1971 key
->input_desc
.pNext
= NULL
;
1972 key
->input_desc
.vertexBindingDescriptionCount
= binding_count
;
1973 key
->input_desc
.vertexAttributeDescriptionCount
= attribute_count
;
1977 key
->input_desc
.pNext
= &key
->divisor_desc
;
1978 key
->divisor_desc
.vertexBindingDivisorCount
= divisor_count
;
1984 vk_topology
= vk_topology_from_wined3d(state
->primitive_type
);
1985 if (key
->ia_desc
.topology
!= vk_topology
)
1987 key
->ia_desc
.topology
= vk_topology
;
1988 key
->ia_desc
.primitiveRestartEnable
= !(d3d_info
->wined3d_creation_flags
& WINED3D_NO_PRIMITIVE_RESTART
)
1989 && !wined3d_primitive_type_is_list(state
->primitive_type
);
1994 if (key
->ts_desc
.patchControlPoints
!= state
->patch_vertex_count
)
1996 key
->ts_desc
.patchControlPoints
= state
->patch_vertex_count
;
2001 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_VIEWPORT
)
2002 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SCISSORRECT
)
2003 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_RASTERIZER
))
2005 key
->viewport
.x
= state
->viewports
[0].x
;
2006 key
->viewport
.y
= state
->viewports
[0].y
;
2007 key
->viewport
.width
= state
->viewports
[0].width
;
2008 key
->viewport
.height
= state
->viewports
[0].height
;
2009 key
->viewport
.minDepth
= state
->viewports
[0].min_z
;
2010 key
->viewport
.maxDepth
= state
->viewports
[0].max_z
;
2012 if (state
->rasterizer_state
&& state
->rasterizer_state
->desc
.scissor
)
2014 const RECT
*r
= &state
->scissor_rects
[0];
2016 key
->scissor
.offset
.x
= r
->left
;
2017 key
->scissor
.offset
.y
= r
->top
;
2018 key
->scissor
.extent
.width
= r
->right
- r
->left
;
2019 key
->scissor
.extent
.height
= r
->bottom
- r
->top
;
2023 key
->scissor
.offset
.x
= key
->viewport
.x
;
2024 key
->scissor
.offset
.y
= key
->viewport
.y
;
2025 key
->scissor
.extent
.width
= key
->viewport
.width
;
2026 key
->scissor
.extent
.height
= key
->viewport
.height
;
2028 key
->viewport
.y
+= key
->viewport
.height
;
2029 key
->viewport
.height
= -key
->viewport
.height
;
2034 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_RASTERIZER
)
2035 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
)))
2037 wined3d_context_vk_update_rasterisation_state(context_vk
, state
, key
);
2042 if (key
->ms_desc
.rasterizationSamples
!= context_vk
->sample_count
2043 || isStateDirty(&context_vk
->c
, STATE_BLEND
) || isStateDirty(&context_vk
->c
, STATE_SAMPLE_MASK
))
2045 key
->ms_desc
.rasterizationSamples
= context_vk
->sample_count
;
2046 key
->ms_desc
.alphaToCoverageEnable
= state
->blend_state
&& state
->blend_state
->desc
.alpha_to_coverage
;
2047 key
->sample_mask
= state
->sample_mask
;
2052 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_DEPTH_STENCIL
)
2053 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2055 const struct wined3d_depth_stencil_state
*d
= state
->depth_stencil_state
;
2059 key
->ds_desc
.depthTestEnable
= d
->desc
.depth
;
2060 key
->ds_desc
.depthWriteEnable
= d
->desc
.depth_write
;
2061 key
->ds_desc
.depthCompareOp
= vk_compare_op_from_wined3d(d
->desc
.depth_func
);
2062 key
->ds_desc
.stencilTestEnable
= state
->fb
.depth_stencil
&& d
->desc
.stencil
;
2063 if (key
->ds_desc
.stencilTestEnable
)
2065 key
->ds_desc
.front
.failOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.fail_op
);
2066 key
->ds_desc
.front
.passOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.pass_op
);
2067 key
->ds_desc
.front
.depthFailOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.depth_fail_op
);
2068 key
->ds_desc
.front
.compareOp
= vk_compare_op_from_wined3d(d
->desc
.front
.func
);
2069 key
->ds_desc
.front
.compareMask
= d
->desc
.stencil_read_mask
;
2070 key
->ds_desc
.front
.writeMask
= d
->desc
.stencil_write_mask
;
2071 key
->ds_desc
.front
.reference
= state
->render_states
[WINED3D_RS_STENCILREF
]
2072 & ((1 << state
->fb
.depth_stencil
->format
->stencil_size
) - 1);
2074 key
->ds_desc
.back
.failOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.fail_op
);
2075 key
->ds_desc
.back
.passOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.pass_op
);
2076 key
->ds_desc
.back
.depthFailOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.depth_fail_op
);
2077 key
->ds_desc
.back
.compareOp
= vk_compare_op_from_wined3d(d
->desc
.back
.func
);
2078 key
->ds_desc
.back
.compareMask
= d
->desc
.stencil_read_mask
;
2079 key
->ds_desc
.back
.writeMask
= d
->desc
.stencil_write_mask
;
2080 key
->ds_desc
.back
.reference
= state
->render_states
[WINED3D_RS_STENCILREF
]
2081 & ((1 << state
->fb
.depth_stencil
->format
->stencil_size
) - 1);
2085 memset(&key
->ds_desc
.front
, 0, sizeof(key
->ds_desc
.front
));
2086 memset(&key
->ds_desc
.back
, 0, sizeof(key
->ds_desc
.back
));
2091 key
->ds_desc
.depthTestEnable
= VK_TRUE
;
2092 key
->ds_desc
.depthWriteEnable
= VK_TRUE
;
2093 key
->ds_desc
.depthCompareOp
= VK_COMPARE_OP_LESS
;
2094 key
->ds_desc
.stencilTestEnable
= VK_FALSE
;
2100 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_BLEND
)
2101 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2103 wined3d_context_vk_update_blend_state(context_vk
, state
, key
);
2108 if (key
->pipeline_desc
.layout
!= vk_pipeline_layout
)
2110 key
->pipeline_desc
.layout
= vk_pipeline_layout
;
2115 if (key
->pipeline_desc
.renderPass
!= context_vk
->vk_render_pass
)
2117 key
->pipeline_desc
.renderPass
= context_vk
->vk_render_pass
;
2125 static bool wined3d_context_vk_begin_render_pass(struct wined3d_context_vk
*context_vk
,
2126 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2128 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2129 VkImageView vk_views
[WINED3D_MAX_RENDER_TARGETS
+ 1];
2130 unsigned int fb_width
, fb_height
, fb_layer_count
;
2131 struct wined3d_rendertarget_view_vk
*rtv_vk
;
2132 struct wined3d_rendertarget_view
*view
;
2133 const VkPhysicalDeviceLimits
*limits
;
2134 VkRenderPassBeginInfo begin_info
;
2135 unsigned int attachment_count
, i
;
2136 VkFramebufferCreateInfo fb_desc
;
2139 if (context_vk
->vk_render_pass
)
2142 limits
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->device_limits
;
2143 fb_width
= limits
->maxFramebufferWidth
;
2144 fb_height
= limits
->maxFramebufferHeight
;
2145 fb_layer_count
= limits
->maxFramebufferLayers
;
2146 attachment_count
= 0;
2148 context_vk
->rt_count
= 0;
2149 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
2151 if (!(view
= state
->fb
.render_targets
[i
]) || view
->format
->id
== WINED3DFMT_NULL
)
2154 rtv_vk
= wined3d_rendertarget_view_vk(view
);
2155 vk_views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
2156 wined3d_context_vk_reference_rendertarget_view(context_vk
, rtv_vk
);
2158 if (view
->width
< fb_width
)
2159 fb_width
= view
->width
;
2160 if (view
->height
< fb_height
)
2161 fb_height
= view
->height
;
2162 if (view
->layer_count
< fb_layer_count
)
2163 fb_layer_count
= view
->layer_count
;
2164 context_vk
->rt_count
= i
+ 1;
2168 if (wined3d_state_uses_depth_buffer(state
) && (view
= state
->fb
.depth_stencil
))
2170 rtv_vk
= wined3d_rendertarget_view_vk(view
);
2171 vk_views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
2172 wined3d_context_vk_reference_rendertarget_view(context_vk
, rtv_vk
);
2174 if (view
->width
< fb_width
)
2175 fb_width
= view
->width
;
2176 if (view
->height
< fb_height
)
2177 fb_height
= view
->height
;
2178 if (view
->layer_count
< fb_layer_count
)
2179 fb_layer_count
= view
->layer_count
;
2183 if (!(context_vk
->vk_render_pass
= wined3d_context_vk_get_render_pass(context_vk
, &state
->fb
,
2184 ARRAY_SIZE(state
->fb
.render_targets
), wined3d_state_uses_depth_buffer(state
), 0)))
2186 ERR("Failed to get render pass.\n");
2190 fb_desc
.sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
;
2191 fb_desc
.pNext
= NULL
;
2193 fb_desc
.renderPass
= context_vk
->vk_render_pass
;
2194 fb_desc
.attachmentCount
= attachment_count
;
2195 fb_desc
.pAttachments
= vk_views
;
2196 fb_desc
.width
= fb_width
;
2197 fb_desc
.height
= fb_height
;
2198 fb_desc
.layers
= fb_layer_count
;
2200 if ((vr
= VK_CALL(vkCreateFramebuffer(device_vk
->vk_device
, &fb_desc
, NULL
, &context_vk
->vk_framebuffer
))) < 0)
2202 WARN("Failed to create Vulkan framebuffer, vr %s.\n", wined3d_debug_vkresult(vr
));
2206 begin_info
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
2207 begin_info
.pNext
= NULL
;
2208 begin_info
.renderPass
= context_vk
->vk_render_pass
;
2209 begin_info
.framebuffer
= context_vk
->vk_framebuffer
;
2210 begin_info
.renderArea
.offset
.x
= 0;
2211 begin_info
.renderArea
.offset
.y
= 0;
2212 begin_info
.renderArea
.extent
.width
= fb_width
;
2213 begin_info
.renderArea
.extent
.height
= fb_height
;
2214 begin_info
.clearValueCount
= 0;
2215 begin_info
.pClearValues
= NULL
;
2216 VK_CALL(vkCmdBeginRenderPass(vk_command_buffer
, &begin_info
, VK_SUBPASS_CONTENTS_INLINE
));
2221 static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk
*context_vk
,
2222 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2224 VkDeviceSize offsets
[ARRAY_SIZE(state
->streams
)] = {0};
2225 VkBuffer buffers
[ARRAY_SIZE(state
->streams
)];
2226 const struct wined3d_stream_state
*stream
;
2227 const VkDescriptorBufferInfo
*buffer_info
;
2228 struct wined3d_buffer_vk
*buffer_vk
;
2229 struct wined3d_buffer
*buffer
;
2230 unsigned int i
, first
, count
;
2234 for (i
= 0; i
< ARRAY_SIZE(state
->streams
); ++i
)
2236 stream
= &state
->streams
[i
];
2238 if ((buffer
= stream
->buffer
))
2240 buffer_vk
= wined3d_buffer_vk(buffer
);
2241 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2242 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2243 buffers
[count
] = buffer_info
->buffer
;
2244 offsets
[count
] = buffer_info
->offset
+ stream
->offset
;
2250 VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer
, first
, count
, buffers
, offsets
));
2256 VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer
, first
, count
, buffers
, offsets
));
2259 static void wined3d_context_vk_bind_stream_output_buffers(struct wined3d_context_vk
*context_vk
,
2260 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2262 VkDeviceSize offsets
[ARRAY_SIZE(state
->stream_output
)];
2263 VkDeviceSize sizes
[ARRAY_SIZE(state
->stream_output
)];
2264 VkBuffer buffers
[ARRAY_SIZE(state
->stream_output
)];
2265 const struct wined3d_stream_output
*stream
;
2266 const VkDescriptorBufferInfo
*buffer_info
;
2267 struct wined3d_buffer_vk
*buffer_vk
;
2268 struct wined3d_buffer
*buffer
;
2269 unsigned int i
, first
, count
;
2273 for (i
= 0; i
< ARRAY_SIZE(state
->stream_output
); ++i
)
2275 stream
= &state
->stream_output
[i
];
2277 if ((buffer
= stream
->buffer
))
2279 buffer_vk
= wined3d_buffer_vk(buffer
);
2280 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2281 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2282 buffers
[count
] = buffer_info
->buffer
;
2283 if ((offsets
[count
] = stream
->offset
) == ~0u)
2285 FIXME("Appending to stream output buffers not implemented.\n");
2288 sizes
[count
] = buffer_info
->range
- offsets
[count
];
2289 offsets
[count
] += buffer_info
->offset
;
2295 VK_CALL(vkCmdBindTransformFeedbackBuffersEXT(vk_command_buffer
, first
, count
, buffers
, offsets
, sizes
));
2301 VK_CALL(vkCmdBindTransformFeedbackBuffersEXT(vk_command_buffer
, first
, count
, buffers
, offsets
, sizes
));
2304 static VkResult
wined3d_context_vk_create_descriptor_pool(struct wined3d_device_vk
*device_vk
,
2305 const struct wined3d_vk_info
*vk_info
, VkDescriptorPool
*vk_pool
)
2307 struct VkDescriptorPoolCreateInfo pool_desc
;
2310 static const VkDescriptorPoolSize pool_sizes
[] =
2312 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, 1024},
2313 {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, 1024},
2314 {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, 1024},
2315 {VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
, 1024},
2316 {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
, 1024},
2317 {VK_DESCRIPTOR_TYPE_SAMPLER
, 1024},
2320 pool_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
;
2321 pool_desc
.pNext
= NULL
;
2322 pool_desc
.flags
= 0;
2323 pool_desc
.maxSets
= 512;
2324 pool_desc
.poolSizeCount
= ARRAY_SIZE(pool_sizes
);
2325 pool_desc
.pPoolSizes
= pool_sizes
;
2327 if ((vr
= VK_CALL(vkCreateDescriptorPool(device_vk
->vk_device
, &pool_desc
, NULL
, vk_pool
))) < 0)
2328 ERR("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2333 static VkResult
wined3d_context_vk_create_descriptor_set(struct wined3d_context_vk
*context_vk
,
2334 VkDescriptorSetLayout vk_set_layout
, VkDescriptorSet
*vk_descriptor_set
)
2336 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2337 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2338 struct VkDescriptorSetAllocateInfo set_desc
;
2341 if (!context_vk
->vk_descriptor_pool
&& (vr
= wined3d_context_vk_create_descriptor_pool(device_vk
,
2342 vk_info
, &context_vk
->vk_descriptor_pool
)))
2344 WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2348 set_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
;
2349 set_desc
.pNext
= NULL
;
2350 set_desc
.descriptorPool
= context_vk
->vk_descriptor_pool
;
2351 set_desc
.descriptorSetCount
= 1;
2352 set_desc
.pSetLayouts
= &vk_set_layout
;
2353 if ((vr
= VK_CALL(vkAllocateDescriptorSets(device_vk
->vk_device
, &set_desc
, vk_descriptor_set
))) >= 0)
2356 if (vr
== VK_ERROR_FRAGMENTED_POOL
|| vr
== VK_ERROR_OUT_OF_POOL_MEMORY
)
2358 wined3d_context_vk_destroy_descriptor_pool(context_vk
,
2359 context_vk
->vk_descriptor_pool
, context_vk
->current_command_buffer
.id
);
2360 context_vk
->vk_descriptor_pool
= VK_NULL_HANDLE
;
2361 if ((vr
= wined3d_context_vk_create_descriptor_pool(device_vk
, vk_info
, &context_vk
->vk_descriptor_pool
)))
2363 WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2367 set_desc
.descriptorPool
= context_vk
->vk_descriptor_pool
;
2368 if ((vr
= VK_CALL(vkAllocateDescriptorSets(device_vk
->vk_device
, &set_desc
, vk_descriptor_set
))) >= 0)
2372 WARN("Failed to allocate descriptor set, vr %s.\n", wined3d_debug_vkresult(vr
));
2377 static bool wined3d_shader_descriptor_writes_vk_add_write(struct wined3d_shader_descriptor_writes_vk
*writes
,
2378 VkDescriptorSet vk_descriptor_set
, size_t binding_idx
, VkDescriptorType type
,
2379 const VkDescriptorBufferInfo
*buffer_info
, const VkDescriptorImageInfo
*image_info
,
2380 const VkBufferView
*buffer_view
)
2382 SIZE_T write_count
= writes
->count
;
2383 VkWriteDescriptorSet
*write
;
2385 if (!wined3d_array_reserve((void **)&writes
->writes
, &writes
->size
,
2386 write_count
+ 1, sizeof(*writes
->writes
)))
2389 write
= &writes
->writes
[write_count
];
2390 write
->sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
2391 write
->pNext
= NULL
;
2392 write
->dstSet
= vk_descriptor_set
;
2393 write
->dstBinding
= binding_idx
;
2394 write
->dstArrayElement
= 0;
2395 write
->descriptorCount
= 1;
2396 write
->descriptorType
= type
;
2397 write
->pImageInfo
= image_info
;
2398 write
->pBufferInfo
= buffer_info
;
2399 write
->pTexelBufferView
= buffer_view
;
2406 static bool wined3d_shader_resource_bindings_add_null_srv_binding(struct wined3d_shader_descriptor_writes_vk
*writes
,
2407 VkDescriptorSet vk_descriptor_set
, size_t binding_idx
, enum wined3d_shader_resource_type type
,
2408 enum wined3d_data_type data_type
, struct wined3d_context_vk
*context_vk
)
2410 const struct wined3d_null_views_vk
*v
= &wined3d_device_vk(context_vk
->c
.device
)->null_views_vk
;
2414 case WINED3D_SHADER_RESOURCE_BUFFER
:
2415 if (data_type
== WINED3D_DATA_FLOAT
)
2416 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding_idx
,
2417 VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, NULL
, NULL
, &v
->vk_view_buffer_float
);
2418 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding_idx
,
2419 VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, NULL
, NULL
, &v
->vk_view_buffer_uint
);
2421 case WINED3D_SHADER_RESOURCE_TEXTURE_1D
:
2422 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2423 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_1d
, NULL
);
2425 case WINED3D_SHADER_RESOURCE_TEXTURE_2D
:
2426 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2427 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2d
, NULL
);
2429 case WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
:
2430 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2431 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2dms
, NULL
);
2433 case WINED3D_SHADER_RESOURCE_TEXTURE_3D
:
2434 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2435 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_3d
, NULL
);
2437 case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
:
2438 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2439 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_cube
, NULL
);
2441 case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
:
2442 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2443 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2d_array
, NULL
);
2445 case WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
:
2446 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2447 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2dms_array
, NULL
);
2450 FIXME("Unhandled resource type %#x.\n", type
);
2455 static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk
*context_vk
,
2456 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, enum wined3d_pipeline pipeline
)
2458 struct wined3d_shader_descriptor_writes_vk
*writes
= &context_vk
->descriptor_writes
;
2459 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2460 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2461 const struct wined3d_shader_resource_binding
*binding
;
2462 struct wined3d_shader_resource_bindings
*bindings
;
2463 struct wined3d_unordered_access_view_vk
*uav_vk
;
2464 struct wined3d_shader_resource_view_vk
*srv_vk
;
2465 struct wined3d_unordered_access_view
*uav
;
2466 const VkDescriptorBufferInfo
*buffer_info
;
2467 struct wined3d_shader_resource_view
*srv
;
2468 const VkDescriptorImageInfo
*image_info
;
2469 struct wined3d_buffer_vk
*buffer_vk
;
2470 VkDescriptorSetLayout vk_set_layout
;
2471 VkPipelineLayout vk_pipeline_layout
;
2472 struct wined3d_resource
*resource
;
2473 VkPipelineBindPoint vk_bind_point
;
2474 VkDescriptorSet vk_descriptor_set
;
2475 struct wined3d_view_vk
*view_vk
;
2476 struct wined3d_sampler
*sampler
;
2477 struct wined3d_buffer
*buffer
;
2478 VkBufferView
*buffer_view
;
2479 VkDescriptorType type
;
2485 case WINED3D_PIPELINE_GRAPHICS
:
2486 bindings
= &context_vk
->graphics
.bindings
;
2487 vk_bind_point
= VK_PIPELINE_BIND_POINT_GRAPHICS
;
2488 vk_set_layout
= context_vk
->graphics
.vk_set_layout
;
2489 vk_pipeline_layout
= context_vk
->graphics
.vk_pipeline_layout
;
2492 case WINED3D_PIPELINE_COMPUTE
:
2493 bindings
= &context_vk
->compute
.bindings
;
2494 vk_bind_point
= VK_PIPELINE_BIND_POINT_COMPUTE
;
2495 vk_set_layout
= context_vk
->compute
.vk_set_layout
;
2496 vk_pipeline_layout
= context_vk
->compute
.vk_pipeline_layout
;
2500 ERR("Invalid pipeline %#x.\n", pipeline
);
2504 if ((vr
= wined3d_context_vk_create_descriptor_set(context_vk
, vk_set_layout
, &vk_descriptor_set
)))
2506 WARN("Failed to create descriptor set, vr %s.\n", wined3d_debug_vkresult(vr
));
2511 for (i
= 0; i
< bindings
->count
; ++i
)
2513 binding
= &bindings
->bindings
[i
];
2515 switch (binding
->shader_descriptor_type
)
2517 case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
:
2518 if (!(buffer
= state
->cb
[binding
->shader_type
][binding
->resource_idx
]))
2520 FIXME("NULL constant buffer views not implemented.\n");
2523 buffer_vk
= wined3d_buffer_vk(buffer
);
2524 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2525 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2526 binding
->binding_idx
, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, buffer_info
, NULL
, NULL
))
2528 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2531 case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
:
2532 if (!(srv
= state
->shader_resource_view
[binding
->shader_type
][binding
->resource_idx
]))
2534 if (!wined3d_shader_resource_bindings_add_null_srv_binding(writes
, vk_descriptor_set
,
2535 binding
->binding_idx
, binding
->resource_type
, binding
->resource_data_type
, context_vk
))
2539 resource
= srv
->resource
;
2541 srv_vk
= wined3d_shader_resource_view_vk(srv
);
2542 view_vk
= &srv_vk
->view_vk
;
2543 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2546 buffer_view
= &view_vk
->u
.vk_buffer_view
;
2547 type
= VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
;
2551 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2553 if (view_vk
->u
.vk_image_info
.imageView
)
2554 image_info
= &view_vk
->u
.vk_image_info
;
2556 image_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
);
2558 type
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
;
2561 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2562 binding
->binding_idx
, type
, NULL
, image_info
, buffer_view
))
2564 wined3d_context_vk_reference_shader_resource_view(context_vk
, srv_vk
);
2567 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
:
2568 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2570 FIXME("NULL unordered access views not implemented.\n");
2573 resource
= uav
->resource
;
2575 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2576 view_vk
= &uav_vk
->view_vk
;
2577 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2580 buffer_view
= &view_vk
->u
.vk_buffer_view
;
2581 type
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
2585 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2587 if (view_vk
->u
.vk_image_info
.imageView
)
2588 image_info
= &view_vk
->u
.vk_image_info
;
2590 image_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
);
2592 type
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
2595 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2596 binding
->binding_idx
, type
, NULL
, image_info
, buffer_view
))
2598 wined3d_context_vk_reference_unordered_access_view(context_vk
, uav_vk
);
2601 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
:
2602 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2604 FIXME("NULL unordered access view counters not implemented.\n");
2608 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2609 if (!uav_vk
->vk_counter_view
|| !wined3d_shader_descriptor_writes_vk_add_write(writes
,
2610 vk_descriptor_set
, binding
->binding_idx
, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
,
2611 NULL
, NULL
, &uav_vk
->vk_counter_view
))
2615 case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
2616 if (!(sampler
= state
->sampler
[binding
->shader_type
][binding
->resource_idx
]))
2617 sampler
= context_vk
->c
.device
->null_sampler
;
2618 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding
->binding_idx
,
2619 VK_DESCRIPTOR_TYPE_SAMPLER
, NULL
, &wined3d_sampler_vk(sampler
)->vk_image_info
, NULL
))
2621 wined3d_context_vk_reference_sampler(context_vk
, wined3d_sampler_vk(sampler
));
2625 ERR("Invalid descriptor type %#x.\n", binding
->shader_descriptor_type
);
2630 VK_CALL(vkUpdateDescriptorSets(device_vk
->vk_device
, writes
->count
, writes
->writes
, 0, NULL
));
2631 VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer
, vk_bind_point
,
2632 vk_pipeline_layout
, 0, 1, &vk_descriptor_set
, 0, NULL
));
2637 static VkResult
wined3d_context_vk_create_descriptor_set_layout(struct wined3d_device_vk
*device_vk
,
2638 const struct wined3d_vk_info
*vk_info
, const struct wined3d_pipeline_layout_key_vk
*key
,
2639 VkDescriptorSetLayout
*vk_set_layout
)
2641 VkDescriptorSetLayoutCreateInfo layout_desc
;
2644 layout_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
;
2645 layout_desc
.pNext
= NULL
;
2646 layout_desc
.flags
= 0;
2647 layout_desc
.bindingCount
= key
->binding_count
;
2648 layout_desc
.pBindings
= key
->bindings
;
2650 if ((vr
= VK_CALL(vkCreateDescriptorSetLayout(device_vk
->vk_device
, &layout_desc
, NULL
, vk_set_layout
))) < 0)
2651 WARN("Failed to create Vulkan descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2656 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(
2657 struct wined3d_context_vk
*context_vk
, VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
)
2659 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2660 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2661 struct wined3d_pipeline_layout_key_vk key
;
2662 struct wined3d_pipeline_layout_vk
*layout
;
2663 VkPipelineLayoutCreateInfo layout_desc
;
2664 struct wine_rb_entry
*entry
;
2667 key
.bindings
= bindings
;
2668 key
.binding_count
= binding_count
;
2669 if ((entry
= wine_rb_get(&context_vk
->pipeline_layouts
, &key
)))
2670 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_pipeline_layout_vk
, entry
);
2672 if (!(layout
= heap_alloc(sizeof(*layout
))))
2675 if (!(layout
->key
.bindings
= heap_alloc(sizeof(*layout
->key
.bindings
) * key
.binding_count
)))
2680 memcpy(layout
->key
.bindings
, key
.bindings
, sizeof(*layout
->key
.bindings
) * key
.binding_count
);
2681 layout
->key
.binding_count
= key
.binding_count
;
2683 if ((vr
= wined3d_context_vk_create_descriptor_set_layout(device_vk
, vk_info
, &key
, &layout
->vk_set_layout
)))
2685 WARN("Failed to create descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2689 layout_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
;
2690 layout_desc
.pNext
= NULL
;
2691 layout_desc
.flags
= 0;
2692 layout_desc
.setLayoutCount
= 1;
2693 layout_desc
.pSetLayouts
= &layout
->vk_set_layout
;
2694 layout_desc
.pushConstantRangeCount
= 0;
2695 layout_desc
.pPushConstantRanges
= NULL
;
2697 if ((vr
= VK_CALL(vkCreatePipelineLayout(device_vk
->vk_device
,
2698 &layout_desc
, NULL
, &layout
->vk_pipeline_layout
))) < 0)
2700 WARN("Failed to create Vulkan pipeline layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2701 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
2705 if (wine_rb_put(&context_vk
->pipeline_layouts
, &layout
->key
, &layout
->entry
) == -1)
2707 ERR("Failed to insert pipeline layout.\n");
2708 VK_CALL(vkDestroyPipelineLayout(device_vk
->vk_device
, layout
->vk_pipeline_layout
, NULL
));
2709 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
2716 heap_free(layout
->key
.bindings
);
2721 static VkPipeline
wined3d_context_vk_get_graphics_pipeline(struct wined3d_context_vk
*context_vk
)
2723 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2724 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2725 struct wined3d_graphics_pipeline_vk
*pipeline_vk
;
2726 struct wined3d_graphics_pipeline_key_vk
*key
;
2727 struct wine_rb_entry
*entry
;
2730 key
= &context_vk
->graphics
.pipeline_key_vk
;
2731 if ((entry
= wine_rb_get(&context_vk
->graphics_pipelines
, key
)))
2732 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_graphics_pipeline_vk
, entry
)->vk_pipeline
;
2734 if (!(pipeline_vk
= heap_alloc(sizeof(*pipeline_vk
))))
2735 return VK_NULL_HANDLE
;
2736 pipeline_vk
->key
= *key
;
2738 if ((vr
= VK_CALL(vkCreateGraphicsPipelines(device_vk
->vk_device
,
2739 VK_NULL_HANDLE
, 1, &key
->pipeline_desc
, NULL
, &pipeline_vk
->vk_pipeline
))) < 0)
2741 WARN("Failed to create graphics pipeline, vr %s.\n", wined3d_debug_vkresult(vr
));
2742 heap_free(pipeline_vk
);
2743 return VK_NULL_HANDLE
;
2746 if (wine_rb_put(&context_vk
->graphics_pipelines
, &pipeline_vk
->key
, &pipeline_vk
->entry
) == -1)
2747 ERR("Failed to insert pipeline.\n");
2749 return pipeline_vk
->vk_pipeline
;
2752 static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk
*context_vk
,
2753 const struct wined3d_state
*state
, enum wined3d_pipeline pipeline
)
2755 struct wined3d_shader_descriptor_writes_vk
*writes
= &context_vk
->descriptor_writes
;
2756 const struct wined3d_shader_resource_bindings
*bindings
;
2757 const struct wined3d_shader_resource_binding
*binding
;
2758 struct wined3d_unordered_access_view_vk
*uav_vk
;
2759 struct wined3d_shader_resource_view_vk
*srv_vk
;
2760 struct wined3d_unordered_access_view
*uav
;
2761 struct wined3d_shader_resource_view
*srv
;
2762 struct wined3d_buffer_vk
*buffer_vk
;
2763 struct wined3d_sampler
*sampler
;
2764 struct wined3d_buffer
*buffer
;
2769 case WINED3D_PIPELINE_GRAPHICS
:
2770 bindings
= &context_vk
->graphics
.bindings
;
2773 case WINED3D_PIPELINE_COMPUTE
:
2774 bindings
= &context_vk
->compute
.bindings
;
2778 ERR("Invalid pipeline %#x.\n", pipeline
);
2783 for (i
= 0; i
< bindings
->count
; ++i
)
2785 binding
= &bindings
->bindings
[i
];
2787 switch (binding
->shader_descriptor_type
)
2789 case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
:
2790 if (!(buffer
= state
->cb
[binding
->shader_type
][binding
->resource_idx
]))
2793 buffer_vk
= wined3d_buffer_vk(buffer
);
2794 wined3d_buffer_load(buffer
, &context_vk
->c
, state
);
2795 if (!buffer_vk
->bo_user
.valid
)
2797 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2798 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_CONSTANT_BUFFER(binding
->shader_type
));
2800 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_CONSTANT_BUFFER
);
2804 case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
:
2805 if (!(srv
= state
->shader_resource_view
[binding
->shader_type
][binding
->resource_idx
]))
2808 srv_vk
= wined3d_shader_resource_view_vk(srv
);
2809 if (srv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
2811 if (!srv_vk
->view_vk
.bo_user
.valid
)
2813 wined3d_shader_resource_view_vk_update(srv_vk
, context_vk
);
2814 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2815 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
2817 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
2819 wined3d_buffer_load(buffer_from_resource(srv
->resource
), &context_vk
->c
, state
);
2823 wined3d_texture_load(texture_from_resource(srv
->resource
), &context_vk
->c
, FALSE
);
2827 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
:
2828 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2831 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2832 if (uav
->resource
->type
== WINED3D_RTYPE_BUFFER
)
2834 if (!uav_vk
->view_vk
.bo_user
.valid
)
2836 wined3d_unordered_access_view_vk_update(uav_vk
, context_vk
);
2837 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2838 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
);
2840 context_invalidate_compute_state(&context_vk
->c
,
2841 STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
);
2843 wined3d_buffer_load(buffer_from_resource(uav
->resource
), &context_vk
->c
, state
);
2844 wined3d_unordered_access_view_invalidate_location(uav
, ~WINED3D_LOCATION_BUFFER
);
2848 wined3d_texture_load(texture_from_resource(uav
->resource
), &context_vk
->c
, FALSE
);
2849 wined3d_unordered_access_view_invalidate_location(uav
, ~WINED3D_LOCATION_TEXTURE_RGB
);
2853 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
:
2856 case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
2857 if (!(sampler
= state
->sampler
[binding
->shader_type
][binding
->resource_idx
]))
2858 sampler
= context_vk
->c
.device
->null_sampler
;
2862 ERR("Invalid descriptor type %#x.\n", binding
->shader_descriptor_type
);
2868 VkCommandBuffer
wined3d_context_vk_apply_draw_state(struct wined3d_context_vk
*context_vk
,
2869 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
, bool indexed
)
2871 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2872 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2873 struct wined3d_rendertarget_view
*dsv
;
2874 VkSampleCountFlagBits sample_count
;
2875 VkCommandBuffer vk_command_buffer
;
2876 struct wined3d_buffer
*buffer
;
2879 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
))
2880 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2881 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_PIXEL
);
2882 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
)))
2883 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_VERTEX
);
2884 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
)))
2885 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_GEOMETRY
);
2886 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_HULL
)))
2887 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_HULL
) | (1u << WINED3D_SHADER_TYPE_DOMAIN
);
2888 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
)))
2889 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_DOMAIN
);
2891 context_vk
->sample_count
= 0;
2892 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
2894 struct wined3d_rendertarget_view
*rtv
;
2896 if (!(rtv
= state
->fb
.render_targets
[i
]) || rtv
->format
->id
== WINED3DFMT_NULL
)
2899 if (wined3d_blend_state_get_writemask(state
->blend_state
, i
))
2901 wined3d_rendertarget_view_load_location(rtv
, &context_vk
->c
, rtv
->resource
->draw_binding
);
2902 wined3d_rendertarget_view_invalidate_location(rtv
, ~rtv
->resource
->draw_binding
);
2906 wined3d_rendertarget_view_prepare_location(rtv
, &context_vk
->c
, rtv
->resource
->draw_binding
);
2909 sample_count
= max(1, wined3d_resource_get_sample_count(rtv
->resource
));
2910 if (!context_vk
->sample_count
)
2911 context_vk
->sample_count
= sample_count
;
2912 else if (context_vk
->sample_count
!= sample_count
)
2913 FIXME("Inconsistent sample counts (%u != %u).\n", context_vk
->sample_count
, sample_count
);
2916 if ((dsv
= state
->fb
.depth_stencil
))
2918 if (wined3d_state_uses_depth_buffer(state
))
2919 wined3d_rendertarget_view_load_location(dsv
, &context_vk
->c
, dsv
->resource
->draw_binding
);
2921 wined3d_rendertarget_view_prepare_location(dsv
, &context_vk
->c
, dsv
->resource
->draw_binding
);
2922 if (!state
->depth_stencil_state
|| state
->depth_stencil_state
->desc
.depth_write
)
2923 wined3d_rendertarget_view_invalidate_location(dsv
, ~dsv
->resource
->draw_binding
);
2925 sample_count
= max(1, wined3d_resource_get_sample_count(dsv
->resource
));
2926 if (!context_vk
->sample_count
)
2927 context_vk
->sample_count
= sample_count
;
2928 else if (context_vk
->sample_count
!= sample_count
)
2929 FIXME("Inconsistent sample counts (%u != %u).\n", context_vk
->sample_count
, sample_count
);
2932 if (!context_vk
->sample_count
)
2933 context_vk
->sample_count
= VK_SAMPLE_COUNT_1_BIT
;
2934 if (context_vk
->c
.shader_update_mask
& ~(1u << WINED3D_SHADER_TYPE_COMPUTE
))
2936 device_vk
->d
.shader_backend
->shader_select(device_vk
->d
.shader_priv
, &context_vk
->c
, state
);
2937 if (!context_vk
->graphics
.vk_pipeline_layout
)
2939 ERR("No pipeline layout set.\n");
2940 return VK_NULL_HANDLE
;
2942 context_vk
->c
.update_shader_resource_bindings
= 1;
2943 context_vk
->c
.update_unordered_access_view_bindings
= 1;
2946 wined3d_context_vk_load_shader_resources(context_vk
, state
, WINED3D_PIPELINE_GRAPHICS
);
2948 for (i
= 0; i
< ARRAY_SIZE(state
->streams
); ++i
)
2950 if (!(buffer
= state
->streams
[i
].buffer
))
2953 wined3d_buffer_load(buffer
, &context_vk
->c
, state
);
2954 if (!wined3d_buffer_vk(buffer
)->bo_user
.valid
)
2955 context_invalidate_state(&context_vk
->c
, STATE_STREAMSRC
);
2958 if (use_transform_feedback(state
) && vk_info
->supported
[WINED3D_VK_EXT_TRANSFORM_FEEDBACK
])
2960 for (i
= 0; i
< ARRAY_SIZE(state
->stream_output
); ++i
)
2962 if (!(buffer
= state
->stream_output
[i
].buffer
))
2965 wined3d_buffer_load(buffer
, &context_vk
->c
, state
);
2966 wined3d_buffer_invalidate_location(buffer
, ~WINED3D_LOCATION_BUFFER
);
2967 if (!wined3d_buffer_vk(buffer
)->bo_user
.valid
)
2968 context_vk
->update_stream_output
= 1;
2970 context_vk
->c
.transform_feedback_active
= 1;
2973 if (indexed
|| (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_INDEXBUFFER
) && state
->index_buffer
))
2975 wined3d_buffer_load(state
->index_buffer
, &context_vk
->c
, state
);
2976 if (!wined3d_buffer_vk(state
->index_buffer
)->bo_user
.valid
)
2977 context_invalidate_state(&context_vk
->c
, STATE_INDEXBUFFER
);
2981 wined3d_buffer_load(&indirect_vk
->b
, &context_vk
->c
, state
);
2983 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
2985 ERR("Failed to get command buffer.\n");
2986 return VK_NULL_HANDLE
;
2989 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2990 wined3d_context_vk_end_current_render_pass(context_vk
);
2991 if (!wined3d_context_vk_begin_render_pass(context_vk
, vk_command_buffer
, state
, vk_info
))
2993 ERR("Failed to begin render pass.\n");
2994 return VK_NULL_HANDLE
;
2997 if (wined3d_context_vk_update_graphics_pipeline_key(context_vk
, state
, context_vk
->graphics
.vk_pipeline_layout
)
2998 || !context_vk
->graphics
.vk_pipeline
)
3000 if (!(context_vk
->graphics
.vk_pipeline
= wined3d_context_vk_get_graphics_pipeline(context_vk
)))
3002 ERR("Failed to get graphics pipeline.\n");
3003 return VK_NULL_HANDLE
;
3006 VK_CALL(vkCmdBindPipeline(vk_command_buffer
,
3007 VK_PIPELINE_BIND_POINT_GRAPHICS
, context_vk
->graphics
.vk_pipeline
));
3010 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAMSRC
))
3011 wined3d_context_vk_bind_vertex_buffers(context_vk
, vk_command_buffer
, state
, vk_info
);
3013 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAM_OUTPUT
))
3015 context_vk
->update_stream_output
= 1;
3016 context_vk
->c
.transform_feedback_paused
= 0;
3018 if (context_vk
->c
.transform_feedback_active
&& context_vk
->update_stream_output
)
3020 wined3d_context_vk_bind_stream_output_buffers(context_vk
, vk_command_buffer
, state
, vk_info
);
3021 context_vk
->update_stream_output
= 0;
3024 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_INDEXBUFFER
) && state
->index_buffer
)
3026 struct wined3d_buffer_vk
*buffer_vk
= wined3d_buffer_vk(state
->index_buffer
);
3027 const VkDescriptorBufferInfo
*buffer_info
;
3028 VkIndexType idx_type
;
3030 if (state
->index_format
== WINED3DFMT_R16_UINT
)
3031 idx_type
= VK_INDEX_TYPE_UINT16
;
3033 idx_type
= VK_INDEX_TYPE_UINT32
;
3034 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
3035 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
3036 VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer
, buffer_info
->buffer
,
3037 buffer_info
->offset
+ state
->index_offset
, idx_type
));
3040 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
))
3041 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3042 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
))
3043 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3044 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
))
3045 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3046 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
))
3047 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3048 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
))
3049 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
))
3050 context_vk
->c
.update_shader_resource_bindings
= 1;
3051 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
))
3052 context_vk
->c
.update_unordered_access_view_bindings
= 1;
3054 if (context_vk
->c
.update_shader_resource_bindings
|| context_vk
->c
.update_unordered_access_view_bindings
)
3056 if (!wined3d_context_vk_update_descriptors(context_vk
, vk_command_buffer
, state
, WINED3D_PIPELINE_GRAPHICS
))
3058 ERR("Failed to update shader descriptors.\n");
3059 return VK_NULL_HANDLE
;
3062 context_vk
->c
.update_shader_resource_bindings
= 0;
3063 context_vk
->c
.update_unordered_access_view_bindings
= 0;
3066 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_BLEND_FACTOR
))
3067 VK_CALL(vkCmdSetBlendConstants(vk_command_buffer
, &state
->blend_factor
.r
));
3069 memset(context_vk
->c
.dirty_graphics_states
, 0, sizeof(context_vk
->c
.dirty_graphics_states
));
3070 context_vk
->c
.shader_update_mask
&= 1u << WINED3D_SHADER_TYPE_COMPUTE
;
3072 return vk_command_buffer
;
3075 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
3076 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
)
3078 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
3079 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
3080 VkCommandBuffer vk_command_buffer
;
3082 wined3d_context_vk_end_current_render_pass(context_vk
);
3084 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_SHADER
))
3085 context_vk
->c
.shader_update_mask
|= 1u << WINED3D_SHADER_TYPE_COMPUTE
;
3087 if (context_vk
->c
.shader_update_mask
& (1u << WINED3D_SHADER_TYPE_COMPUTE
))
3089 device_vk
->d
.shader_backend
->shader_select_compute(device_vk
->d
.shader_priv
, &context_vk
->c
, state
);
3090 if (!context_vk
->compute
.vk_pipeline
)
3092 ERR("No compute pipeline set.\n");
3093 return VK_NULL_HANDLE
;
3095 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
3096 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
3097 context_vk
->update_compute_pipeline
= 1;
3100 wined3d_context_vk_load_shader_resources(context_vk
, state
, WINED3D_PIPELINE_COMPUTE
);
3103 wined3d_buffer_load_location(&indirect_vk
->b
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
3105 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
3107 ERR("Failed to get command buffer.\n");
3108 return VK_NULL_HANDLE
;
3111 if (context_vk
->update_compute_pipeline
)
3113 VK_CALL(vkCmdBindPipeline(vk_command_buffer
,
3114 VK_PIPELINE_BIND_POINT_COMPUTE
, context_vk
->compute
.vk_pipeline
));
3115 context_vk
->update_compute_pipeline
= 0;
3118 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_CONSTANT_BUFFER
)
3119 || wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
))
3120 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
3121 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
))
3122 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
3124 if (context_vk
->c
.update_compute_shader_resource_bindings
3125 || context_vk
->c
.update_compute_unordered_access_view_bindings
)
3127 if (!wined3d_context_vk_update_descriptors(context_vk
, vk_command_buffer
, state
, WINED3D_PIPELINE_COMPUTE
))
3129 ERR("Failed to update shader descriptors.\n");
3130 return VK_NULL_HANDLE
;
3133 context_vk
->c
.update_compute_shader_resource_bindings
= 0;
3134 context_vk
->c
.update_compute_unordered_access_view_bindings
= 0;
3137 memset(context_vk
->c
.dirty_compute_states
, 0, sizeof(context_vk
->c
.dirty_compute_states
));
3138 context_vk
->c
.shader_update_mask
&= ~(1u << WINED3D_SHADER_TYPE_COMPUTE
);
3140 return vk_command_buffer
;
3143 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
, struct wined3d_swapchain
*swapchain
)
3145 VkCommandPoolCreateInfo command_pool_info
;
3146 const struct wined3d_vk_info
*vk_info
;
3147 struct wined3d_adapter_vk
*adapter_vk
;
3148 struct wined3d_device_vk
*device_vk
;
3151 TRACE("context_vk %p, swapchain %p.\n", context_vk
, swapchain
);
3153 wined3d_context_init(&context_vk
->c
, swapchain
);
3154 device_vk
= wined3d_device_vk(swapchain
->device
);
3155 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
3156 context_vk
->vk_info
= vk_info
= &adapter_vk
->vk_info
;
3158 command_pool_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO
;
3159 command_pool_info
.pNext
= NULL
;
3160 command_pool_info
.flags
= VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
;
3161 command_pool_info
.queueFamilyIndex
= device_vk
->vk_queue_family_index
;
3162 if ((vr
= VK_CALL(vkCreateCommandPool(device_vk
->vk_device
,
3163 &command_pool_info
, NULL
, &context_vk
->vk_command_pool
))) < 0)
3165 ERR("Failed to create Vulkan command pool, vr %s.\n", wined3d_debug_vkresult(vr
));
3166 wined3d_context_cleanup(&context_vk
->c
);
3169 context_vk
->current_command_buffer
.id
= 1;
3171 wined3d_context_vk_init_graphics_pipeline_key(context_vk
);
3173 list_init(&context_vk
->active_queries
);
3174 list_init(&context_vk
->free_occlusion_query_pools
);
3175 list_init(&context_vk
->free_timestamp_query_pools
);
3176 list_init(&context_vk
->free_pipeline_statistics_query_pools
);
3177 list_init(&context_vk
->free_stream_output_statistics_query_pools
);
3179 wine_rb_init(&context_vk
->render_passes
, wined3d_render_pass_vk_compare
);
3180 wine_rb_init(&context_vk
->pipeline_layouts
, wined3d_pipeline_layout_vk_compare
);
3181 wine_rb_init(&context_vk
->graphics_pipelines
, wined3d_graphics_pipeline_vk_compare
);
3182 wine_rb_init(&context_vk
->bo_slab_available
, wined3d_bo_slab_vk_compare
);