Merge pull request #22816 from CastagnaIT/fix_tx3g
[xbmc.git] / xbmc / guilib / GUIAction.h
blob1c881c5984d22041c5d5f1e4c23dd3d5d7d2e065
1 /*
2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
9 #pragma once
11 #include <memory>
12 #include <string>
13 #include <vector>
15 class CGUIControl;
16 class CGUIListItem; typedef std::shared_ptr<CGUIListItem> CGUIListItemPtr;
18 /**
19 * Class containing vector of condition->(action/navigation route) and handling its execution.
21 class CGUIAction
23 public:
24 /**
25 * Class which defines an executable action
27 class CExecutableAction
29 public:
30 /**
31 * Executable action constructor (without conditional execution)
32 * @param action - The action to be executed
34 explicit CExecutableAction(const std::string& action);
35 /**
36 * Executable action constructor (providing the condition and the action)
37 * @param condition - The condition that dictates the action execution
38 * @param action - The actual action
40 CExecutableAction(const std::string& condition, const std::string& action);
42 /**
43 * Get the condition of this executable action (may be empty)
44 * @return condition - The condition that dictates the action execution (or an empty string)
46 std::string GetCondition() const;
48 /**
49 * Checks if the executable action has any condition
50 * @return true if the executable action has any condition, else false
52 bool HasCondition() const;
54 /**
55 * Get the action string of this executable action
56 * @return action - The action string
58 std::string GetAction() const;
60 /**
61 * Sets/Replaces the action string of this executable action
62 * @param action - The action string
64 void SetAction(const std::string& action);
66 private:
67 /**
68 * Executable action default constructor
70 CExecutableAction() = delete;
71 /* The condition that dictates the action execution */
72 std::string m_condition;
73 /* The actual action */
74 std::string m_action;
77 CGUIAction() = default;
78 explicit CGUIAction(int controlID);
79 /**
80 * Execute actions without specifying any target control or parent control. Action will use the default focused control.
82 bool ExecuteActions() const;
83 /**
84 * Execute actions (no navigation paths); if action is paired with condition - evaluate condition first
86 bool ExecuteActions(int controlID, int parentID, const CGUIListItemPtr& item = nullptr) const;
87 /**
88 * Check if there is any action that meet its condition
90 bool HasActionsMeetingCondition() const;
91 /**
92 * Check if there is any action
94 bool HasAnyActions() const;
95 /**
96 * Get navigation route that meet its conditions first
98 int GetNavigation() const;
99 /**
100 * Set navigation route
102 void SetNavigation(int id);
104 * Configure CGUIAction to send threaded messages
106 void EnableSendThreadMessageMode();
108 * Add an executable action to the CGUIAction container
110 void Append(const CExecutableAction& action);
112 * Prune any executable actions stored in the CGUIAction
114 void Reset();
116 private:
117 std::vector<CExecutableAction> m_actions;
118 bool m_sendThreadMessages = false;